dawn-cmake/src/dawn_native/opengl
Ryan Harrison 7f380d3d40 Turn on using spvc by default
BUG=dawn:291

Change-Id: I9ebf34388abc6f5ff443a430f5bd79507c095520
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15463
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-02-06 17:26:46 +00:00
..
BackendGL.cpp Add WGPUAdapterProperties and expose it in DawnNative 2020-01-10 13:28:18 +00:00
BackendGL.h D3D12: Implement the backend connection and adapter. 2019-01-30 16:07:48 +00:00
BufferGL.cpp Make dawn_native public headers and dawn_wsi use webgpu.h 2019-10-24 23:55:37 +00:00
BufferGL.h Resource Management 2: Buffer mapping error handling 2019-07-23 00:04:59 +00:00
CommandBufferGL.cpp OpenGL: Simplify lazy clear of render pass attachments 2020-01-16 01:30:30 +00:00
CommandBufferGL.h Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
ComputePipelineGL.cpp Remove indirection for computeStage 2019-09-05 09:41:17 +00:00
ComputePipelineGL.h Remove glad and replace it with our own GL header 2019-06-17 09:17:29 +00:00
DeviceGL.cpp Implement the webgpu.h swapchains in the frontend and Null backend. 2020-01-25 10:05:40 +00:00
DeviceGL.h Implement the webgpu.h swapchains in the frontend and Null backend. 2020-01-25 10:05:40 +00:00
Forward.h Input State Descriptorization 2019-03-27 18:08:50 +00:00
GLFormat.cpp Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
GLFormat.h Implement most texture formats on OpenGL 2019-08-02 09:46:58 +00:00
NativeSwapChainImplGL.cpp Make dawn_native public headers and dawn_wsi use webgpu.h 2019-10-24 23:55:37 +00:00
NativeSwapChainImplGL.h Make dawn_native public headers and dawn_wsi use webgpu.h 2019-10-24 23:55:37 +00:00
OpenGLBackend.cpp Add WGPUAdapterProperties and expose it in DawnNative 2020-01-10 13:28:18 +00:00
OpenGLFunctions.cpp Rename ContextLost to DeviceLost 2019-08-27 18:10:03 +00:00
OpenGLFunctions.h OpenGL: Support B2T and T2T copies with BC formats 2019-08-22 08:19:13 +00:00
PersistentPipelineStateGL.cpp OpenGL: Don't use glad to load OpenGL entrypoints 2019-06-13 10:22:32 +00:00
PersistentPipelineStateGL.h Remove glad and replace it with our own GL header 2019-06-17 09:17:29 +00:00
PipelineGL.cpp Implement readonly storage buffer on OpenGL backend 2019-12-09 23:59:28 +00:00
PipelineGL.h OpenGL: Use non-filtering samplers for int/uint texture. 2019-08-21 13:01:23 +00:00
PipelineLayoutGL.cpp Implement readonly storage buffer on OpenGL backend 2019-12-09 23:59:28 +00:00
PipelineLayoutGL.h Remove glad and replace it with our own GL header 2019-06-17 09:17:29 +00:00
QueueGL.cpp Use enums for trace event categories 2019-10-28 23:15:40 +00:00
QueueGL.h Return Dawn result upon submit. 2019-09-23 21:21:10 +00:00
RenderPipelineGL.cpp Update naming for vertex state 2019-11-07 22:23:29 +00:00
RenderPipelineGL.h Update naming for vertex state 2019-11-07 22:23:29 +00:00
SamplerGL.cpp Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
SamplerGL.h OpenGL: Use non-filtering samplers for int/uint texture. 2019-08-21 13:01:23 +00:00
ShaderModuleGL.cpp Turn on using spvc by default 2020-02-06 17:26:46 +00:00
ShaderModuleGL.h Refactor ShaderModule creation to use a Builder pattern 2019-11-14 16:10:45 +00:00
SwapChainGL.cpp Add the webgpu.h swapchain creation path 2020-01-23 17:20:38 +00:00
SwapChainGL.h Add the webgpu.h swapchain creation path 2020-01-23 17:20:38 +00:00
TextureGL.cpp OpenGL: Simplify lazy clear of render pass attachments 2020-01-16 01:30:30 +00:00
TextureGL.h OpenGL: Simplify lazy clear of render pass attachments 2020-01-16 01:30:30 +00:00
UtilsGL.cpp Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
UtilsGL.h Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
opengl_platform.h Remove glad and replace it with our own GL header 2019-06-17 09:17:29 +00:00
supported_extensions.json OpenGL: Support B2T and T2T copies with BC formats 2019-08-22 08:19:13 +00:00