40 lines
804 B
GLSL
40 lines
804 B
GLSL
#version 310 es
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precision mediump float;
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struct tint_padded_array_element {
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vec2 el;
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};
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struct SSBO {
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tint_padded_array_element m[2];
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};
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layout (binding = 0) buffer SSBO_1 {
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tint_padded_array_element m[2];
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} ssbo;
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mat2 arr_to_mat2x2_stride_16(tint_padded_array_element arr[2]) {
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return mat2(arr[0u].el, arr[1u].el);
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}
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tint_padded_array_element[2] mat2x2_stride_16_to_arr(mat2 mat) {
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tint_padded_array_element tint_symbol[2] = tint_padded_array_element[2](tint_padded_array_element(mat[0u]), tint_padded_array_element(mat[1u]));
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return tint_symbol;
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}
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void f_1() {
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mat2 x_15 = arr_to_mat2x2_stride_16(ssbo.m);
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ssbo.m = mat2x2_stride_16_to_arr(x_15);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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f_1();
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return;
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}
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void main() {
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f();
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}
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