35 lines
991 B
Plaintext
35 lines
991 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct VertexInputs0 {
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uint vertex_index;
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int loc0;
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};
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struct VertexInputs1 {
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float loc2;
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float4 loc3;
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};
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struct tint_symbol_3 {
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int loc0 [[attribute(0)]];
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uint loc1 [[attribute(1)]];
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float loc2 [[attribute(2)]];
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float4 loc3 [[attribute(3)]];
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};
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struct tint_symbol_4 {
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float4 value [[position]];
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};
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vertex tint_symbol_4 tint_symbol(uint tint_symbol_2 [[vertex_id]], uint instance_index [[instance_id]], tint_symbol_3 tint_symbol_1 [[stage_in]]) {
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VertexInputs0 const inputs0 = {.vertex_index=tint_symbol_2, .loc0=tint_symbol_1.loc0};
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uint const loc1 = tint_symbol_1.loc1;
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VertexInputs1 const inputs1 = {.loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3};
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uint const foo = (inputs0.vertex_index + instance_index);
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int const i = inputs0.loc0;
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uint const u = loc1;
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float const f = inputs1.loc2;
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float4 const v = inputs1.loc3;
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tint_symbol_4 const tint_symbol_5 = {.value=float4()};
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return tint_symbol_5;
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}
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