211 lines
4.0 KiB
WebGPU Shading Language
211 lines
4.0 KiB
WebGPU Shading Language
struct buf0 {
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one : f32,
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}
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@group(0) @binding(0) var<uniform> x_8 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var x_68 : bool = false;
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var x_29 : i32;
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var x_30 : i32;
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var x_31 : i32;
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var globalNumbers : array<i32, 10u>;
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var x_17 : i32;
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var acc : i32;
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var i_1 : i32;
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var localNumbers : array<i32, 2u>;
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var param : i32;
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var x_24 : i32;
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var x_24_phi : i32;
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var x_23_phi : i32;
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acc = 0;
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i_1 = 0;
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x_24_phi = 0;
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x_23_phi = 0;
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loop {
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var x_33 : i32;
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var x_92 : i32;
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var x_76_phi : bool;
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var x_34_phi : i32;
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var x_25_phi : i32;
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x_24 = x_24_phi;
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let x_23 : i32 = x_23_phi;
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if ((x_23 < 4)) {
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} else {
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break;
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}
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x_68 = false;
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x_76_phi = false;
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loop {
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var x_81 : bool;
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var x_32 : i32;
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var x_81_phi : bool;
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var x_32_phi : i32;
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var x_33_phi : i32;
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var x_90_phi : bool;
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let x_76 : bool = x_76_phi;
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x_30 = 0;
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x_81_phi = x_76;
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x_32_phi = 0;
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loop {
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x_81 = x_81_phi;
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x_32 = x_32_phi;
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let x_86 : f32 = x_8.one;
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x_33_phi = 0;
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x_90_phi = x_81;
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if ((x_32 < i32(x_86))) {
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} else {
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break;
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}
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x_68 = true;
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x_29 = x_32;
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x_33_phi = x_32;
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x_90_phi = true;
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break;
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continuing {
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x_81_phi = false;
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x_32_phi = 0;
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}
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}
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x_33 = x_33_phi;
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let x_90 : bool = x_90_phi;
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x_34_phi = x_33;
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if (x_90) {
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break;
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}
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x_92 = 0;
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x_68 = true;
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x_29 = x_92;
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x_34_phi = x_92;
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break;
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continuing {
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x_76_phi = false;
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}
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}
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let x_34 : i32 = x_34_phi;
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x_31 = x_34;
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let x_93 : i32 = x_31;
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let x_21 : array<i32, 2u> = localNumbers;
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var x_22_1 : array<i32, 2u> = x_21;
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x_22_1[1u] = x_93;
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let x_22 : array<i32, 2u> = x_22_1;
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localNumbers = x_22;
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globalNumbers[0] = 0;
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let x_13 : i32 = x_22[1u];
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param = x_13;
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x_17 = 0;
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x_25_phi = 0;
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loop {
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let x_25 : i32 = x_25_phi;
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if ((x_25 <= x_13)) {
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} else {
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break;
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}
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let x_102_save = x_13;
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let x_18 : i32 = globalNumbers[x_102_save];
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if ((x_18 <= 1)) {
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globalNumbers[x_102_save] = 1;
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}
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continuing {
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let x_19 : i32 = (x_25 + 1);
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x_17 = x_19;
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x_25_phi = x_19;
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}
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}
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let x_107 : f32 = x_8.one;
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let x_14 : i32 = globalNumbers[(i32(x_107) - 1)];
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let x_15 : i32 = bitcast<i32>((x_24 + bitcast<i32>(x_14)));
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acc = x_15;
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continuing {
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let x_16 : i32 = (x_23 + 1);
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i_1 = x_16;
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x_24_phi = x_15;
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x_23_phi = x_16;
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}
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}
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if ((x_24 == bitcast<i32>(4))) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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fn yieldsZero_() -> i32 {
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var x_116 : bool = false;
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var x_20 : i32;
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var i : i32;
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var x_26 : i32;
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var x_134 : i32;
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var x_118_phi : bool;
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var x_27_phi : i32;
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x_118_phi = false;
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loop {
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var x_123 : bool;
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var x_28 : i32;
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var x_123_phi : bool;
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var x_28_phi : i32;
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var x_26_phi : i32;
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var x_132_phi : bool;
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let x_118 : bool = x_118_phi;
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i = 0;
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x_123_phi = x_118;
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x_28_phi = 0;
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loop {
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x_123 = x_123_phi;
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x_28 = x_28_phi;
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let x_128 : f32 = x_8.one;
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x_26_phi = 0;
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x_132_phi = x_123;
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if ((x_28 < i32(x_128))) {
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} else {
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break;
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}
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x_116 = true;
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x_20 = x_28;
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x_26_phi = x_28;
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x_132_phi = true;
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break;
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continuing {
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x_123_phi = false;
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x_28_phi = 0;
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}
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}
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x_26 = x_26_phi;
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let x_132 : bool = x_132_phi;
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x_27_phi = x_26;
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if (x_132) {
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break;
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}
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x_134 = 0;
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x_116 = true;
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x_20 = x_134;
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x_27_phi = x_134;
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break;
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continuing {
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x_118_phi = false;
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}
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}
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let x_27 : i32 = x_27_phi;
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return x_27;
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}
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