mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-17 12:51:28 +00:00
This was unnecessary verbosity. Fix this by having the ProcTable generator using type aliases so all types appear like they have "Base". BUG= Change-Id: I8c472fb924f6ce739e4e41038452381b4f727a2b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13442 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
706 lines
29 KiB
C++
706 lines
29 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/vulkan/DeviceVk.h"
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#include "common/Platform.h"
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#include "dawn_native/BackendConnection.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/DynamicUploader.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/ErrorData.h"
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#include "dawn_native/VulkanBackend.h"
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#include "dawn_native/vulkan/AdapterVk.h"
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#include "dawn_native/vulkan/BackendVk.h"
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#include "dawn_native/vulkan/BindGroupLayoutVk.h"
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#include "dawn_native/vulkan/BindGroupVk.h"
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#include "dawn_native/vulkan/BufferVk.h"
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#include "dawn_native/vulkan/CommandBufferVk.h"
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#include "dawn_native/vulkan/ComputePipelineVk.h"
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#include "dawn_native/vulkan/DescriptorSetService.h"
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#include "dawn_native/vulkan/FencedDeleter.h"
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#include "dawn_native/vulkan/PipelineLayoutVk.h"
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#include "dawn_native/vulkan/QueueVk.h"
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#include "dawn_native/vulkan/RenderPassCache.h"
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#include "dawn_native/vulkan/RenderPipelineVk.h"
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#include "dawn_native/vulkan/ResourceMemoryAllocatorVk.h"
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#include "dawn_native/vulkan/SamplerVk.h"
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#include "dawn_native/vulkan/ShaderModuleVk.h"
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#include "dawn_native/vulkan/StagingBufferVk.h"
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#include "dawn_native/vulkan/SwapChainVk.h"
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#include "dawn_native/vulkan/TextureVk.h"
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#include "dawn_native/vulkan/VulkanError.h"
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namespace dawn_native { namespace vulkan {
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Device::Device(Adapter* adapter, const DeviceDescriptor* descriptor)
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: DeviceBase(adapter, descriptor) {
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InitTogglesFromDriver();
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if (descriptor != nullptr) {
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ApplyToggleOverrides(descriptor);
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}
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}
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MaybeError Device::Initialize() {
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// Copy the adapter's device info to the device so that we can change the "knobs"
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mDeviceInfo = ToBackend(GetAdapter())->GetDeviceInfo();
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VulkanFunctions* functions = GetMutableFunctions();
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*functions = ToBackend(GetAdapter())->GetBackend()->GetFunctions();
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VkPhysicalDevice physicalDevice = ToBackend(GetAdapter())->GetPhysicalDevice();
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VulkanDeviceKnobs usedDeviceKnobs = {};
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DAWN_TRY_ASSIGN(usedDeviceKnobs, CreateDevice(physicalDevice));
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*static_cast<VulkanDeviceKnobs*>(&mDeviceInfo) = usedDeviceKnobs;
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DAWN_TRY(functions->LoadDeviceProcs(mVkDevice, mDeviceInfo));
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GatherQueueFromDevice();
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mDescriptorSetService = std::make_unique<DescriptorSetService>(this);
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mDeleter = std::make_unique<FencedDeleter>(this);
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mMapRequestTracker = std::make_unique<MapRequestTracker>(this);
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mRenderPassCache = std::make_unique<RenderPassCache>(this);
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mResourceMemoryAllocator = std::make_unique<ResourceMemoryAllocator>(this);
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mExternalMemoryService = std::make_unique<external_memory::Service>(this);
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mExternalSemaphoreService = std::make_unique<external_semaphore::Service>(this);
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DAWN_TRY(PrepareRecordingContext());
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return {};
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}
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Device::~Device() {
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// Immediately tag the recording context as unused so we don't try to submit it in Tick.
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mRecordingContext.used = false;
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fn.DestroyCommandPool(mVkDevice, mRecordingContext.commandPool, nullptr);
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VkResult waitIdleResult = fn.QueueWaitIdle(mQueue);
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// Ignore the result of QueueWaitIdle: it can return OOM which we can't really do anything
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// about, Device lost, which means workloads running on the GPU are no longer accessible
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// (so they are as good as waited on) or success.
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DAWN_UNUSED(waitIdleResult);
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CheckPassedFences();
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// Make sure all fences are complete by explicitly waiting on them all
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while (!mFencesInFlight.empty()) {
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VkFence fence = mFencesInFlight.front().first;
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Serial fenceSerial = mFencesInFlight.front().second;
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ASSERT(fenceSerial > mCompletedSerial);
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VkResult result = VK_TIMEOUT;
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do {
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result = fn.WaitForFences(mVkDevice, 1, &fence, true, UINT64_MAX);
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} while (result == VK_TIMEOUT);
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fn.DestroyFence(mVkDevice, fence, nullptr);
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mFencesInFlight.pop();
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mCompletedSerial = fenceSerial;
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}
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// Some operations might have been started since the last submit and waiting
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// on a serial that doesn't have a corresponding fence enqueued. Force all
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// operations to look as if they were completed (because they were).
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mCompletedSerial = mLastSubmittedSerial + 1;
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Tick();
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ASSERT(mCommandsInFlight.Empty());
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for (const CommandPoolAndBuffer& commands : mUnusedCommands) {
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fn.DestroyCommandPool(mVkDevice, commands.pool, nullptr);
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}
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mUnusedCommands.clear();
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ASSERT(mRecordingContext.waitSemaphores.empty());
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ASSERT(mRecordingContext.signalSemaphores.empty());
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for (VkFence fence : mUnusedFences) {
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fn.DestroyFence(mVkDevice, fence, nullptr);
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}
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mUnusedFences.clear();
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// Free services explicitly so that they can free Vulkan objects before vkDestroyDevice
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mDynamicUploader = nullptr;
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mDescriptorSetService = nullptr;
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// Releasing the uploader enqueues buffers to be released.
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// Call Tick() again to clear them before releasing the deleter.
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mDeleter->Tick(mCompletedSerial);
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mDeleter = nullptr;
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mMapRequestTracker = nullptr;
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// The VkRenderPasses in the cache can be destroyed immediately since all commands referring
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// to them are guaranteed to be finished executing.
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mRenderPassCache = nullptr;
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// VkQueues are destroyed when the VkDevice is destroyed
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if (mVkDevice != VK_NULL_HANDLE) {
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fn.DestroyDevice(mVkDevice, nullptr);
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mVkDevice = VK_NULL_HANDLE;
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}
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}
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ResultOrError<BindGroupBase*> Device::CreateBindGroupImpl(
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const BindGroupDescriptor* descriptor) {
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return BindGroup::Create(this, descriptor);
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}
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ResultOrError<BindGroupLayoutBase*> Device::CreateBindGroupLayoutImpl(
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const BindGroupLayoutDescriptor* descriptor) {
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return BindGroupLayout::Create(this, descriptor);
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}
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ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
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return Buffer::Create(this, descriptor);
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}
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CommandBufferBase* Device::CreateCommandBuffer(CommandEncoder* encoder,
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const CommandBufferDescriptor* descriptor) {
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return CommandBuffer::Create(encoder, descriptor);
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}
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ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
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const ComputePipelineDescriptor* descriptor) {
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return ComputePipeline::Create(this, descriptor);
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}
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ResultOrError<PipelineLayoutBase*> Device::CreatePipelineLayoutImpl(
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const PipelineLayoutDescriptor* descriptor) {
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return PipelineLayout::Create(this, descriptor);
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}
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ResultOrError<QueueBase*> Device::CreateQueueImpl() {
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return Queue::Create(this);
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}
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ResultOrError<RenderPipelineBase*> Device::CreateRenderPipelineImpl(
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const RenderPipelineDescriptor* descriptor) {
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return RenderPipeline::Create(this, descriptor);
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}
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ResultOrError<SamplerBase*> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) {
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return Sampler::Create(this, descriptor);
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}
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ResultOrError<ShaderModuleBase*> Device::CreateShaderModuleImpl(
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const ShaderModuleDescriptor* descriptor) {
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return ShaderModule::Create(this, descriptor);
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}
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ResultOrError<SwapChainBase*> Device::CreateSwapChainImpl(
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const SwapChainDescriptor* descriptor) {
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return SwapChain::Create(this, descriptor);
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}
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ResultOrError<TextureBase*> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
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return Texture::Create(this, descriptor);
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}
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ResultOrError<TextureViewBase*> Device::CreateTextureViewImpl(
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TextureBase* texture,
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const TextureViewDescriptor* descriptor) {
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return TextureView::Create(texture, descriptor);
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}
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Serial Device::GetCompletedCommandSerial() const {
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return mCompletedSerial;
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}
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Serial Device::GetLastSubmittedCommandSerial() const {
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return mLastSubmittedSerial;
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}
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Serial Device::GetPendingCommandSerial() const {
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return mLastSubmittedSerial + 1;
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}
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MaybeError Device::TickImpl() {
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CheckPassedFences();
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RecycleCompletedCommands();
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mDescriptorSetService->Tick(mCompletedSerial);
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mMapRequestTracker->Tick(mCompletedSerial);
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// Uploader should tick before the resource allocator
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// as it enqueues resources to be released.
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mDynamicUploader->Deallocate(mCompletedSerial);
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mResourceMemoryAllocator->Tick(mCompletedSerial);
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mDeleter->Tick(mCompletedSerial);
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if (mRecordingContext.used) {
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DAWN_TRY(SubmitPendingCommands());
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} else if (mCompletedSerial == mLastSubmittedSerial) {
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// If there's no GPU work in flight we still need to artificially increment the serial
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// so that CPU operations waiting on GPU completion can know they don't have to wait.
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mCompletedSerial++;
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mLastSubmittedSerial++;
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}
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return {};
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}
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VkInstance Device::GetVkInstance() const {
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return ToBackend(GetAdapter())->GetBackend()->GetVkInstance();
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}
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const VulkanDeviceInfo& Device::GetDeviceInfo() const {
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return mDeviceInfo;
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}
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VkDevice Device::GetVkDevice() const {
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return mVkDevice;
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}
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uint32_t Device::GetGraphicsQueueFamily() const {
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return mQueueFamily;
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}
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VkQueue Device::GetQueue() const {
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return mQueue;
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}
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MapRequestTracker* Device::GetMapRequestTracker() const {
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return mMapRequestTracker.get();
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}
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DescriptorSetService* Device::GetDescriptorSetService() const {
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return mDescriptorSetService.get();
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}
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FencedDeleter* Device::GetFencedDeleter() const {
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return mDeleter.get();
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}
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RenderPassCache* Device::GetRenderPassCache() const {
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return mRenderPassCache.get();
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}
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CommandRecordingContext* Device::GetPendingRecordingContext() {
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ASSERT(mRecordingContext.commandBuffer != VK_NULL_HANDLE);
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mRecordingContext.used = true;
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return &mRecordingContext;
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}
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MaybeError Device::SubmitPendingCommands() {
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if (!mRecordingContext.used) {
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return {};
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}
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DAWN_TRY(CheckVkSuccess(fn.EndCommandBuffer(mRecordingContext.commandBuffer),
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"vkEndCommandBuffer"));
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std::vector<VkPipelineStageFlags> dstStageMasks(mRecordingContext.waitSemaphores.size(),
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
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VkSubmitInfo submitInfo;
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.pNext = nullptr;
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submitInfo.waitSemaphoreCount =
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static_cast<uint32_t>(mRecordingContext.waitSemaphores.size());
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submitInfo.pWaitSemaphores = mRecordingContext.waitSemaphores.data();
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submitInfo.pWaitDstStageMask = dstStageMasks.data();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &mRecordingContext.commandBuffer;
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submitInfo.signalSemaphoreCount =
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static_cast<uint32_t>(mRecordingContext.signalSemaphores.size());
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submitInfo.pSignalSemaphores = mRecordingContext.signalSemaphores.data();
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VkFence fence = VK_NULL_HANDLE;
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DAWN_TRY_ASSIGN(fence, GetUnusedFence());
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DAWN_TRY(CheckVkSuccess(fn.QueueSubmit(mQueue, 1, &submitInfo, fence), "vkQueueSubmit"));
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mLastSubmittedSerial++;
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mFencesInFlight.emplace(fence, mLastSubmittedSerial);
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CommandPoolAndBuffer submittedCommands = {mRecordingContext.commandPool,
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mRecordingContext.commandBuffer};
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mCommandsInFlight.Enqueue(submittedCommands, mLastSubmittedSerial);
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mRecordingContext = CommandRecordingContext();
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DAWN_TRY(PrepareRecordingContext());
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for (VkSemaphore semaphore : mRecordingContext.waitSemaphores) {
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mDeleter->DeleteWhenUnused(semaphore);
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}
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for (VkSemaphore semaphore : mRecordingContext.signalSemaphores) {
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mDeleter->DeleteWhenUnused(semaphore);
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}
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return {};
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}
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ResultOrError<VulkanDeviceKnobs> Device::CreateDevice(VkPhysicalDevice physicalDevice) {
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VulkanDeviceKnobs usedKnobs = {};
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float zero = 0.0f;
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std::vector<const char*> layersToRequest;
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std::vector<const char*> extensionsToRequest;
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std::vector<VkDeviceQueueCreateInfo> queuesToRequest;
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if (mDeviceInfo.debugMarker) {
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extensionsToRequest.push_back(kExtensionNameExtDebugMarker);
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usedKnobs.debugMarker = true;
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}
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if (mDeviceInfo.externalMemory) {
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extensionsToRequest.push_back(kExtensionNameKhrExternalMemory);
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usedKnobs.externalMemory = true;
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}
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if (mDeviceInfo.externalMemoryFD) {
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extensionsToRequest.push_back(kExtensionNameKhrExternalMemoryFD);
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usedKnobs.externalMemoryFD = true;
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}
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if (mDeviceInfo.externalMemoryZirconHandle) {
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extensionsToRequest.push_back(kExtensionNameFuchsiaExternalMemory);
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usedKnobs.externalMemoryZirconHandle = true;
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}
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if (mDeviceInfo.externalSemaphore) {
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extensionsToRequest.push_back(kExtensionNameKhrExternalSemaphore);
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usedKnobs.externalSemaphore = true;
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}
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if (mDeviceInfo.externalSemaphoreFD) {
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extensionsToRequest.push_back(kExtensionNameKhrExternalSemaphoreFD);
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usedKnobs.externalSemaphoreFD = true;
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}
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if (mDeviceInfo.externalSemaphoreZirconHandle) {
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extensionsToRequest.push_back(kExtensionNameFuchsiaExternalSemaphore);
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usedKnobs.externalSemaphoreZirconHandle = true;
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}
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if (mDeviceInfo.swapchain) {
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extensionsToRequest.push_back(kExtensionNameKhrSwapchain);
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usedKnobs.swapchain = true;
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}
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if (mDeviceInfo.maintenance1) {
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extensionsToRequest.push_back(kExtensionNameKhrMaintenance1);
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usedKnobs.maintenance1 = true;
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}
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// Always require independentBlend because it is a core Dawn feature
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usedKnobs.features.independentBlend = VK_TRUE;
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// Always require imageCubeArray because it is a core Dawn feature
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usedKnobs.features.imageCubeArray = VK_TRUE;
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// Always require fragmentStoresAndAtomics because it is required by end2end tests.
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usedKnobs.features.fragmentStoresAndAtomics = VK_TRUE;
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if (IsExtensionEnabled(Extension::TextureCompressionBC)) {
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ASSERT(ToBackend(GetAdapter())->GetDeviceInfo().features.textureCompressionBC ==
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VK_TRUE);
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usedKnobs.features.textureCompressionBC = VK_TRUE;
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}
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// Find a universal queue family
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{
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constexpr uint32_t kUniversalFlags =
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VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT;
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int universalQueueFamily = -1;
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for (unsigned int i = 0; i < mDeviceInfo.queueFamilies.size(); ++i) {
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if ((mDeviceInfo.queueFamilies[i].queueFlags & kUniversalFlags) ==
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kUniversalFlags) {
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universalQueueFamily = i;
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break;
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}
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}
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if (universalQueueFamily == -1) {
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return DAWN_DEVICE_LOST_ERROR("No universal queue family");
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}
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mQueueFamily = static_cast<uint32_t>(universalQueueFamily);
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}
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// Choose to create a single universal queue
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{
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VkDeviceQueueCreateInfo queueCreateInfo;
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queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateInfo.pNext = nullptr;
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queueCreateInfo.flags = 0;
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queueCreateInfo.queueFamilyIndex = static_cast<uint32_t>(mQueueFamily);
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queueCreateInfo.queueCount = 1;
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queueCreateInfo.pQueuePriorities = &zero;
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queuesToRequest.push_back(queueCreateInfo);
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}
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VkDeviceCreateInfo createInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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createInfo.pNext = nullptr;
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createInfo.flags = 0;
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createInfo.queueCreateInfoCount = static_cast<uint32_t>(queuesToRequest.size());
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createInfo.pQueueCreateInfos = queuesToRequest.data();
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createInfo.enabledLayerCount = static_cast<uint32_t>(layersToRequest.size());
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createInfo.ppEnabledLayerNames = layersToRequest.data();
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createInfo.enabledExtensionCount = static_cast<uint32_t>(extensionsToRequest.size());
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createInfo.ppEnabledExtensionNames = extensionsToRequest.data();
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createInfo.pEnabledFeatures = &usedKnobs.features;
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DAWN_TRY(CheckVkSuccess(fn.CreateDevice(physicalDevice, &createInfo, nullptr, &mVkDevice),
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"vkCreateDevice"));
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return usedKnobs;
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}
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void Device::GatherQueueFromDevice() {
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fn.GetDeviceQueue(mVkDevice, mQueueFamily, 0, &mQueue);
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}
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void Device::InitTogglesFromDriver() {
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// TODO(jiawei.shao@intel.com): tighten this workaround when this issue is fixed in both
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// Vulkan SPEC and drivers.
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SetToggle(Toggle::UseTemporaryBufferInCompressedTextureToTextureCopy, true);
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}
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VulkanFunctions* Device::GetMutableFunctions() {
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return const_cast<VulkanFunctions*>(&fn);
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}
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ResultOrError<VkFence> Device::GetUnusedFence() {
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if (!mUnusedFences.empty()) {
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VkFence fence = mUnusedFences.back();
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DAWN_TRY(CheckVkSuccess(fn.ResetFences(mVkDevice, 1, &fence), "vkResetFences"));
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mUnusedFences.pop_back();
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return fence;
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}
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VkFenceCreateInfo createInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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createInfo.pNext = nullptr;
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|
createInfo.flags = 0;
|
|
|
|
VkFence fence = VK_NULL_HANDLE;
|
|
DAWN_TRY(CheckVkSuccess(fn.CreateFence(mVkDevice, &createInfo, nullptr, &fence),
|
|
"vkCreateFence"));
|
|
|
|
return fence;
|
|
}
|
|
|
|
void Device::CheckPassedFences() {
|
|
while (!mFencesInFlight.empty()) {
|
|
VkFence fence = mFencesInFlight.front().first;
|
|
Serial fenceSerial = mFencesInFlight.front().second;
|
|
|
|
VkResult result = fn.GetFenceStatus(mVkDevice, fence);
|
|
ASSERT(result == VK_SUCCESS || result == VK_NOT_READY);
|
|
|
|
// Fence are added in order, so we can stop searching as soon
|
|
// as we see one that's not ready.
|
|
if (result == VK_NOT_READY) {
|
|
return;
|
|
}
|
|
|
|
mUnusedFences.push_back(fence);
|
|
mFencesInFlight.pop();
|
|
|
|
ASSERT(fenceSerial > mCompletedSerial);
|
|
mCompletedSerial = fenceSerial;
|
|
}
|
|
}
|
|
|
|
MaybeError Device::PrepareRecordingContext() {
|
|
ASSERT(!mRecordingContext.used);
|
|
ASSERT(mRecordingContext.commandBuffer == VK_NULL_HANDLE);
|
|
ASSERT(mRecordingContext.commandPool == VK_NULL_HANDLE);
|
|
|
|
// First try to recycle unused command pools.
|
|
if (!mUnusedCommands.empty()) {
|
|
CommandPoolAndBuffer commands = mUnusedCommands.back();
|
|
mUnusedCommands.pop_back();
|
|
DAWN_TRY(CheckVkSuccess(fn.ResetCommandPool(mVkDevice, commands.pool, 0),
|
|
"vkResetCommandPool"));
|
|
|
|
mRecordingContext.commandBuffer = commands.commandBuffer;
|
|
mRecordingContext.commandPool = commands.pool;
|
|
} else {
|
|
// Create a new command pool for our commands and allocate the command buffer.
|
|
VkCommandPoolCreateInfo createInfo;
|
|
createInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|
createInfo.pNext = nullptr;
|
|
createInfo.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
|
|
createInfo.queueFamilyIndex = mQueueFamily;
|
|
|
|
DAWN_TRY(CheckVkSuccess(fn.CreateCommandPool(mVkDevice, &createInfo, nullptr,
|
|
&mRecordingContext.commandPool),
|
|
"vkCreateCommandPool"));
|
|
|
|
VkCommandBufferAllocateInfo allocateInfo;
|
|
allocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
allocateInfo.pNext = nullptr;
|
|
allocateInfo.commandPool = mRecordingContext.commandPool;
|
|
allocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
allocateInfo.commandBufferCount = 1;
|
|
|
|
DAWN_TRY(CheckVkSuccess(fn.AllocateCommandBuffers(mVkDevice, &allocateInfo,
|
|
&mRecordingContext.commandBuffer),
|
|
"vkAllocateCommandBuffers"));
|
|
}
|
|
|
|
// Start the recording of commands in the command buffer.
|
|
VkCommandBufferBeginInfo beginInfo;
|
|
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
beginInfo.pNext = nullptr;
|
|
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
beginInfo.pInheritanceInfo = nullptr;
|
|
|
|
return CheckVkSuccess(fn.BeginCommandBuffer(mRecordingContext.commandBuffer, &beginInfo),
|
|
"vkBeginCommandBuffer");
|
|
}
|
|
|
|
void Device::RecycleCompletedCommands() {
|
|
for (auto& commands : mCommandsInFlight.IterateUpTo(mCompletedSerial)) {
|
|
mUnusedCommands.push_back(commands);
|
|
}
|
|
mCommandsInFlight.ClearUpTo(mCompletedSerial);
|
|
}
|
|
|
|
ResultOrError<std::unique_ptr<StagingBufferBase>> Device::CreateStagingBuffer(size_t size) {
|
|
std::unique_ptr<StagingBufferBase> stagingBuffer =
|
|
std::make_unique<StagingBuffer>(size, this);
|
|
DAWN_TRY(stagingBuffer->Initialize());
|
|
return std::move(stagingBuffer);
|
|
}
|
|
|
|
MaybeError Device::CopyFromStagingToBuffer(StagingBufferBase* source,
|
|
uint64_t sourceOffset,
|
|
BufferBase* destination,
|
|
uint64_t destinationOffset,
|
|
uint64_t size) {
|
|
CommandRecordingContext* recordingContext = GetPendingRecordingContext();
|
|
|
|
// Insert memory barrier to ensure host write operations are made visible before
|
|
// copying from the staging buffer. However, this barrier can be removed (see note below).
|
|
//
|
|
// Note: Depending on the spec understanding, an explicit barrier may not be required when
|
|
// used with HOST_COHERENT as vkQueueSubmit does an implicit barrier between host and
|
|
// device. See "Availability, Visibility, and Domain Operations" in Vulkan spec for details.
|
|
|
|
// Insert pipeline barrier to ensure correct ordering with previous memory operations on the
|
|
// buffer.
|
|
ToBackend(destination)->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopyDst);
|
|
|
|
VkBufferCopy copy;
|
|
copy.srcOffset = sourceOffset;
|
|
copy.dstOffset = destinationOffset;
|
|
copy.size = size;
|
|
|
|
this->fn.CmdCopyBuffer(recordingContext->commandBuffer,
|
|
ToBackend(source)->GetBufferHandle(),
|
|
ToBackend(destination)->GetHandle(), 1, ©);
|
|
|
|
return {};
|
|
}
|
|
|
|
MaybeError Device::ImportExternalImage(const ExternalImageDescriptor* descriptor,
|
|
ExternalMemoryHandle memoryHandle,
|
|
const std::vector<ExternalSemaphoreHandle>& waitHandles,
|
|
VkSemaphore* outSignalSemaphore,
|
|
VkDeviceMemory* outAllocation,
|
|
std::vector<VkSemaphore>* outWaitSemaphores) {
|
|
const TextureDescriptor* textureDescriptor =
|
|
reinterpret_cast<const TextureDescriptor*>(descriptor->cTextureDescriptor);
|
|
|
|
// Check services support this combination of handle type / image info
|
|
if (!mExternalSemaphoreService->Supported()) {
|
|
return DAWN_VALIDATION_ERROR("External semaphore usage not supported");
|
|
}
|
|
if (!mExternalMemoryService->Supported(
|
|
VulkanImageFormat(textureDescriptor->format), VK_IMAGE_TYPE_2D,
|
|
VK_IMAGE_TILING_OPTIMAL,
|
|
VulkanImageUsage(textureDescriptor->usage,
|
|
GetValidInternalFormat(textureDescriptor->format)),
|
|
VK_IMAGE_CREATE_ALIAS_BIT_KHR)) {
|
|
return DAWN_VALIDATION_ERROR("External memory usage not supported");
|
|
}
|
|
|
|
// Create an external semaphore to signal when the texture is done being used
|
|
DAWN_TRY_ASSIGN(*outSignalSemaphore,
|
|
mExternalSemaphoreService->CreateExportableSemaphore());
|
|
|
|
// Import the external image's memory
|
|
DAWN_TRY_ASSIGN(*outAllocation,
|
|
mExternalMemoryService->ImportMemory(
|
|
memoryHandle, descriptor->allocationSize, descriptor->memoryTypeIndex));
|
|
|
|
// Import semaphores we have to wait on before using the texture
|
|
for (const ExternalSemaphoreHandle& handle : waitHandles) {
|
|
VkSemaphore semaphore = VK_NULL_HANDLE;
|
|
DAWN_TRY_ASSIGN(semaphore, mExternalSemaphoreService->ImportSemaphore(handle));
|
|
outWaitSemaphores->push_back(semaphore);
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
MaybeError Device::SignalAndExportExternalTexture(Texture* texture,
|
|
ExternalSemaphoreHandle* outHandle) {
|
|
DAWN_TRY(ValidateObject(texture));
|
|
|
|
VkSemaphore outSignalSemaphore;
|
|
DAWN_TRY(texture->SignalAndDestroy(&outSignalSemaphore));
|
|
|
|
// This has to happen right after SignalAndDestroy, since the semaphore will be
|
|
// deleted when the fenced deleter runs after the queue submission
|
|
DAWN_TRY_ASSIGN(*outHandle, mExternalSemaphoreService->ExportSemaphore(outSignalSemaphore));
|
|
|
|
return {};
|
|
}
|
|
|
|
TextureBase* Device::CreateTextureWrappingVulkanImage(
|
|
const ExternalImageDescriptor* descriptor,
|
|
ExternalMemoryHandle memoryHandle,
|
|
const std::vector<ExternalSemaphoreHandle>& waitHandles) {
|
|
const TextureDescriptor* textureDescriptor =
|
|
reinterpret_cast<const TextureDescriptor*>(descriptor->cTextureDescriptor);
|
|
|
|
// Initial validation
|
|
if (ConsumedError(ValidateTextureDescriptor(this, textureDescriptor))) {
|
|
return nullptr;
|
|
}
|
|
if (ConsumedError(ValidateVulkanImageCanBeWrapped(this, textureDescriptor))) {
|
|
return nullptr;
|
|
}
|
|
|
|
VkSemaphore signalSemaphore = VK_NULL_HANDLE;
|
|
VkDeviceMemory allocation = VK_NULL_HANDLE;
|
|
std::vector<VkSemaphore> waitSemaphores;
|
|
waitSemaphores.reserve(waitHandles.size());
|
|
|
|
// Cleanup in case of a failure, the image creation doesn't acquire the external objects
|
|
// if a failure happems.
|
|
Texture* result = nullptr;
|
|
if (ConsumedError(ImportExternalImage(descriptor, memoryHandle, waitHandles,
|
|
&signalSemaphore, &allocation, &waitSemaphores)) ||
|
|
ConsumedError(Texture::CreateFromExternal(this, descriptor, textureDescriptor,
|
|
signalSemaphore, allocation, waitSemaphores),
|
|
&result)) {
|
|
// Clear the signal semaphore
|
|
fn.DestroySemaphore(GetVkDevice(), signalSemaphore, nullptr);
|
|
|
|
// Clear image memory
|
|
fn.FreeMemory(GetVkDevice(), allocation, nullptr);
|
|
|
|
// Clear any wait semaphores we were able to import
|
|
for (VkSemaphore semaphore : waitSemaphores) {
|
|
fn.DestroySemaphore(GetVkDevice(), semaphore, nullptr);
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
ResultOrError<ResourceMemoryAllocation> Device::AllocateMemory(
|
|
VkMemoryRequirements requirements,
|
|
bool mappable) {
|
|
return mResourceMemoryAllocator->Allocate(requirements, mappable);
|
|
}
|
|
|
|
void Device::DeallocateMemory(ResourceMemoryAllocation* allocation) {
|
|
mResourceMemoryAllocator->Deallocate(allocation);
|
|
}
|
|
|
|
ResourceMemoryAllocator* Device::GetResourceMemoryAllocatorForTesting() const {
|
|
return mResourceMemoryAllocator.get();
|
|
}
|
|
|
|
}} // namespace dawn_native::vulkan
|