47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef UTILS_BACKENDBINDING_H_
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#define UTILS_BACKENDBINDING_H_
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#include "dawn/webgpu_cpp.h"
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#include "dawn_native/DawnNative.h"
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struct GLFWwindow;
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namespace utils {
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class BackendBinding {
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public:
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virtual ~BackendBinding() = default;
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virtual uint64_t GetSwapChainImplementation() = 0;
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virtual WGPUTextureFormat GetPreferredSwapChainTextureFormat() = 0;
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protected:
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BackendBinding(GLFWwindow* window, WGPUDevice device);
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GLFWwindow* mWindow = nullptr;
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WGPUDevice mDevice = nullptr;
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};
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void DiscoverAdapter(dawn_native::Instance* instance,
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GLFWwindow* window,
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wgpu::BackendType type);
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BackendBinding* CreateBinding(wgpu::BackendType type, GLFWwindow* window, WGPUDevice device);
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} // namespace utils
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#endif // UTILS_BACKENDBINDING_H_
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