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This is a reland of 167d299916e3399765e62e52e3a28cacf2696b45 It skips MaxLimitTests.MaxBufferBindingSize on 32-bit Windows until we have a way to test more reliably on that platform, or until Dawn no longer allocates enormous staging buffers for zero initialization. Original change's description: > Reland "Populate some D3D12 limits from the backend" > > This is a reland of aa8fcfc64b10c5961441bf63da08cd54343bd415 > It changes MaxLimitTests to use at most a 512MB buffer on 32-bit > platforms. > > Original change's description: > > Populate some D3D12 limits from the backend > > > > Also bumps the required D3D feature level to 11.1 > > > > Bug: dawn:685 > > Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93 > > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120 > > Commit-Queue: Austin Eng <enga@chromium.org> > > Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> > > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > > Bug: dawn:685 > Change-Id: I2e1df5f7ac0c9bbb6476ca2e1964a9af4afd89b6 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67145 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> > Commit-Queue: Austin Eng <enga@chromium.org> Bug: dawn:685 Change-Id: Ie20a58d73ebfcd64a8c5e58d29d7fb35ee9fba0d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67565 Auto-Submit: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
- Dawn overview
- Building Dawn
- Contributing to Dawn
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%