dawn-cmake/src
Austin Eng 346b58cfba Reland "Populate some D3D12 limits from the backend"
This is a reland of 167d299916
It skips MaxLimitTests.MaxBufferBindingSize on 32-bit Windows
until we have a way to test more reliably on that platform, or
until Dawn no longer allocates enormous staging buffers for zero
initialization.

Original change's description:
> Reland "Populate some D3D12 limits from the backend"
>
> This is a reland of aa8fcfc64b
> It changes MaxLimitTests to use at most a 512MB buffer on 32-bit
> platforms.
>
> Original change's description:
> > Populate some D3D12 limits from the backend
> >
> > Also bumps the required D3D feature level to 11.1
> >
> > Bug: dawn:685
> > Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120
> > Commit-Queue: Austin Eng <enga@chromium.org>
> > Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> > Reviewed-by: Corentin Wallez <cwallez@chromium.org>
>
> Bug: dawn:685
> Change-Id: I2e1df5f7ac0c9bbb6476ca2e1964a9af4afd89b6
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67145
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> Commit-Queue: Austin Eng <enga@chromium.org>

Bug: dawn:685
Change-Id: Ie20a58d73ebfcd64a8c5e58d29d7fb35ee9fba0d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67565
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-27 15:05:14 +00:00
..
common Fix an unused variable warning on Android. 2021-10-18 20:14:11 +00:00
dawn Fix CMake build failures after recent changes 2021-09-21 01:07:35 +00:00
dawn_native Reland "Populate some D3D12 limits from the backend" 2021-10-27 15:05:14 +00:00
dawn_node Fix overridable constants 2021-10-26 10:40:46 +00:00
dawn_platform Implement AsyncWaitableEvent with std::condition_variable 2021-05-27 00:49:03 +00:00
dawn_wire Deprecation of using 0 as default size in buffer mapAsync 2021-10-18 05:30:39 +00:00
fuzzers Enable use_tint_generator by default, disable shader_float16 2021-07-08 18:42:37 +00:00
include Remove "extension" 2021-10-12 13:21:56 +00:00
tests Reland "Populate some D3D12 limits from the backend" 2021-10-27 15:05:14 +00:00
utils Fix all GCC 10 warnings 2021-09-23 17:34:53 +00:00
Dummy.cpp Add missed file for the CMake build. 2020-02-07 23:46:30 +00:00