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Roll third_party/SPIRV-Tools/ 61b7de3c3..49ca250b4 (13 commits)61b7de3c39..49ca250b44
$ git log 61b7de3c3..49ca250b4 --date=short --no-merges --format='%ad %ae %s' 2020-04-28 stevenperron Delete nullptr in function bb list immedietly (#3326) 2020-04-28 jaebaek Set DebugScope for termination instructions (#3323) 2020-04-28 afdx spirv-fuzz: Do not outline regions that end with a loop header (#3312) 2020-04-27 bclayton vscode: Handle '|' chains on BitEnum / ValueEnum (#3309) 2020-04-27 jaebaek Add debug information analysis (#3305) 2020-04-27 dneto Add spvtools::opt::Operand::AsLiteralUint64 (#3320) 2020-04-27 afdx spirv-fuzz: Pass on validator options during shrinking (#3317) 2020-04-27 afdx spirv-fuzz: Clamp statically out-of-bounds accesses in code donation (#3315) 2020-04-27 afdx spirv-fuzz: Fix memory management in the fact manager (#3313) 2020-04-27 afdx spirv-fuzz: Do not replace the Sample argument in OpImageTexelPointer (#3311) 2020-04-23 afdx Allow various validation options to be passed to spirv-opt (#3314) 2020-04-23 Chaitanyas0101 typo fix: in README.md exectuable->executable (#3306) 2020-04-20 afdx spirv-fuzz: Make handling of synonym facts more efficient (#3301) Roll third_party/glslang/ 3f4e5c456..39281fb71 (10 commits)3f4e5c4563..39281fb710
$ git log 3f4e5c456..39281fb71 --date=short --no-merges --format='%ad %ae %s' 2020-04-29 63069047+pmistryNV Add support for extension GL_ARB_vertex_attrib_64bit (#2193) 2020-04-27 63069047+pmistryNV Add support for extension GL_ARB_texture_query_lod. (#2194) 2020-04-28 dj2 Remove unused Es310Desktop430 (#2200) 2020-04-27 63069047+pmistryNV Add support for extension GL_ARB_shading_language_packing (#2192) 2020-04-27 cepheus Move to SPIR-V 1.5 Rev. 3, bump revision, remove a status from README. 2020-04-24 johnkslang Note about Build Status. 2020-04-24 cepheus Move to latest SPIR-V header, and bump glslang revision. 2020-04-22 63069047+pmistryNV Add support for extension GL_ARB_shader_storage_buffer_object (#2184) 2020-04-22 antidote.crk TPpToken: Fix compiling on clang-10 (#2189) 2020-04-21 mennovink20 xcode warnings fix (#2188) Roll third_party/shaderc/ ced9c72d0..41f271e61 (1 commit)ced9c72d00..41f271e613
$ git log ced9c72d0..41f271e61 --date=short --no-merges --format='%ad %ae %s' 2020-04-28 rharrison Rolling 5 dependencies, updating expectations, and fixing build issues (#1051) Roll third_party/spirv-cross/ f38cbeb81..7e0295abf (17 commits)f38cbeb814..7e0295abf8
$ git log f38cbeb81..7e0295abf --date=short --no-merges --format='%ad %ae %s' 2020-04-28 rharrison Update SPIR-V Headers to 1.5 rev 3 2020-04-27 post Work around odd deadlock in test_shaders.py in --parallel mode. 2020-04-27 post Implement OpAtomicLoad/OpAtomicStore. 2020-04-27 post MSL: Fix case where subpassInput is passed to leaf functions. 2020-04-27 alexis.payen Fixed recursion in combined_decoration_for_member Members in nested structs were not properly iterated on, and as a result, flags like row major for matrices could be not propagated properly. 2020-04-23 dsinclair Roll GLSLang, SPIRV-Tools and SPIRV-Headers. 2020-04-21 post GLSL: Support f16x2 <-> f32 bitcast. 2020-04-21 post Be a bit more careful what nonuniform state is propagated. 2020-04-21 post Handle RayQueryKHR type. 2020-04-21 post Update SPIR-V headers. 2020-04-18 devsh.graphicsprogramming Fix issue #1327 2020-04-21 post HLSL: Add parens in unpackUint2x32 for clarity. 2020-04-21 post HLSL: Only allow 64-bit integers in SM 6.0. 2020-04-21 post Ensure unpack/pack2x32 tests are compatible with test suite. 2020-04-17 bingkan GLSL/HLSL: Support packUint2x32 and unpackUint2x32 2020-04-21 post MSL: Deal correctly with initializers on Private variables. 2020-04-20 post MSL: Support edge case with DX layout in scalar block layout. Roll third_party/spirv-headers/ 2ad0492fb..c0df742ec (5 commits)2ad0492fb0..c0df742ec0
$ git log 2ad0492fb..c0df742ec --date=short --no-merges --format='%ad %ae %s' 2020-04-24 cepheus Update headers to SPIR-V 1.5 Revision 3 2020-04-24 cepheus Add a bunch of missing "version" : "None" for ray tracing. 2020-04-24 cepheus Rebuild the headers with the fixed grammar file. 2020-04-24 cepheus Add missing "version" : "None" for ShaderCallKHR 2020-04-24 cepheus Grammar: The ray-tracing updates were not done in numerical ordering. Created with: roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers Change-Id: I6750e36ac1717b3a30f805771ad09f89355083ff Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20600 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawm's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%