Austin Eng b4b3ea05eb Reland "Rename texture.createTextureView to createView to match WebGPU"
This is a reland of 6f0b021dbf1ac6f66690eff7ae2cad2ac2c2df89.
It also renames CreateDefaultTextureView to CreateDefaultView in a test
that landed after the tryjobs for the reverted patch passed.

Original change's description:
> Rename texture.createTextureView to createView to match WebGPU
>
> Bug: chromium:877147
> Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

Bug: chromium:877147
Change-Id: I8e1a1adc07ad2c78081ae3cb0fa2bdb648b39c50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6361
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-09 16:57:00 +00:00

120 lines
4.2 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_TEXTURE_H_
#define DAWNNATIVE_TEXTURE_H_
#include "dawn_native/Error.h"
#include "dawn_native/Forward.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/dawn_platform.h"
namespace dawn_native {
MaybeError ValidateTextureDescriptor(DeviceBase* device, const TextureDescriptor* descriptor);
MaybeError ValidateTextureViewDescriptor(const DeviceBase* device,
const TextureBase* texture,
const TextureViewDescriptor* descriptor);
uint32_t TextureFormatPixelSize(dawn::TextureFormat format);
bool TextureFormatHasDepth(dawn::TextureFormat format);
bool TextureFormatHasStencil(dawn::TextureFormat format);
bool TextureFormatHasDepthOrStencil(dawn::TextureFormat format);
bool IsColorRenderableTextureFormat(dawn::TextureFormat format);
bool IsDepthStencilRenderableTextureFormat(dawn::TextureFormat format);
bool IsValidSampleCount(uint32_t sampleCount);
static constexpr dawn::TextureUsageBit kReadOnlyTextureUsages =
dawn::TextureUsageBit::TransferSrc | dawn::TextureUsageBit::Sampled |
dawn::TextureUsageBit::Present;
static constexpr dawn::TextureUsageBit kWritableTextureUsages =
dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Storage |
dawn::TextureUsageBit::OutputAttachment;
class TextureBase : public ObjectBase {
public:
enum class TextureState { OwnedInternal, OwnedExternal, Destroyed };
TextureBase(DeviceBase* device, const TextureDescriptor* descriptor, TextureState state);
static TextureBase* MakeError(DeviceBase* device);
dawn::TextureDimension GetDimension() const;
dawn::TextureFormat GetFormat() const;
const Extent3D& GetSize() const;
uint32_t GetArrayLayers() const;
uint32_t GetNumMipLevels() const;
uint32_t GetSampleCount() const;
dawn::TextureUsageBit GetUsage() const;
TextureState GetTextureState() const;
MaybeError ValidateCanUseInSubmitNow() const;
bool IsMultisampledTexture() const;
// Dawn API
TextureViewBase* CreateDefaultView();
TextureViewBase* CreateView(const TextureViewDescriptor* descriptor);
void Destroy();
protected:
void DestroyInternal();
private:
TextureBase(DeviceBase* device, ObjectBase::ErrorTag tag);
virtual void DestroyImpl();
MaybeError ValidateDestroy() const;
dawn::TextureDimension mDimension;
dawn::TextureFormat mFormat;
Extent3D mSize;
uint32_t mArrayLayerCount;
uint32_t mMipLevelCount;
uint32_t mSampleCount;
dawn::TextureUsageBit mUsage = dawn::TextureUsageBit::None;
TextureState mState;
};
class TextureViewBase : public ObjectBase {
public:
TextureViewBase(TextureBase* texture, const TextureViewDescriptor* descriptor);
static TextureViewBase* MakeError(DeviceBase* device);
const TextureBase* GetTexture() const;
TextureBase* GetTexture();
dawn::TextureFormat GetFormat() const;
uint32_t GetBaseMipLevel() const;
uint32_t GetLevelCount() const;
uint32_t GetBaseArrayLayer() const;
uint32_t GetLayerCount() const;
private:
TextureViewBase(DeviceBase* device, ObjectBase::ErrorTag tag);
Ref<TextureBase> mTexture;
dawn::TextureFormat mFormat;
uint32_t mBaseMipLevel;
uint32_t mMipLevelCount;
uint32_t mBaseArrayLayer;
uint32_t mArrayLayerCount;
};
} // namespace dawn_native
#endif // DAWNNATIVE_TEXTURE_H_