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This is a reland of 6f0b021dbf1ac6f66690eff7ae2cad2ac2c2df89. It also renames CreateDefaultTextureView to CreateDefaultView in a test that landed after the tryjobs for the reverted patch passed. Original change's description: > Rename texture.createTextureView to createView to match WebGPU > > Bug: chromium:877147 > Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360 > Commit-Queue: Austin Eng <enga@chromium.org> > Reviewed-by: Corentin Wallez <cwallez@chromium.org> Bug: chromium:877147 Change-Id: I8e1a1adc07ad2c78081ae3cb0fa2bdb648b39c50 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6361 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
120 lines
4.2 KiB
C++
120 lines
4.2 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_TEXTURE_H_
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#define DAWNNATIVE_TEXTURE_H_
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#include "dawn_native/Error.h"
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#include "dawn_native/Forward.h"
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#include "dawn_native/ObjectBase.h"
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#include "dawn_native/dawn_platform.h"
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namespace dawn_native {
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MaybeError ValidateTextureDescriptor(DeviceBase* device, const TextureDescriptor* descriptor);
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MaybeError ValidateTextureViewDescriptor(const DeviceBase* device,
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const TextureBase* texture,
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const TextureViewDescriptor* descriptor);
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uint32_t TextureFormatPixelSize(dawn::TextureFormat format);
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bool TextureFormatHasDepth(dawn::TextureFormat format);
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bool TextureFormatHasStencil(dawn::TextureFormat format);
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bool TextureFormatHasDepthOrStencil(dawn::TextureFormat format);
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bool IsColorRenderableTextureFormat(dawn::TextureFormat format);
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bool IsDepthStencilRenderableTextureFormat(dawn::TextureFormat format);
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bool IsValidSampleCount(uint32_t sampleCount);
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static constexpr dawn::TextureUsageBit kReadOnlyTextureUsages =
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dawn::TextureUsageBit::TransferSrc | dawn::TextureUsageBit::Sampled |
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dawn::TextureUsageBit::Present;
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static constexpr dawn::TextureUsageBit kWritableTextureUsages =
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dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Storage |
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dawn::TextureUsageBit::OutputAttachment;
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class TextureBase : public ObjectBase {
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public:
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enum class TextureState { OwnedInternal, OwnedExternal, Destroyed };
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TextureBase(DeviceBase* device, const TextureDescriptor* descriptor, TextureState state);
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static TextureBase* MakeError(DeviceBase* device);
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dawn::TextureDimension GetDimension() const;
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dawn::TextureFormat GetFormat() const;
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const Extent3D& GetSize() const;
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uint32_t GetArrayLayers() const;
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uint32_t GetNumMipLevels() const;
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uint32_t GetSampleCount() const;
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dawn::TextureUsageBit GetUsage() const;
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TextureState GetTextureState() const;
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MaybeError ValidateCanUseInSubmitNow() const;
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bool IsMultisampledTexture() const;
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// Dawn API
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TextureViewBase* CreateDefaultView();
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TextureViewBase* CreateView(const TextureViewDescriptor* descriptor);
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void Destroy();
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protected:
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void DestroyInternal();
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private:
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TextureBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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virtual void DestroyImpl();
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MaybeError ValidateDestroy() const;
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dawn::TextureDimension mDimension;
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dawn::TextureFormat mFormat;
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Extent3D mSize;
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uint32_t mArrayLayerCount;
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uint32_t mMipLevelCount;
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uint32_t mSampleCount;
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dawn::TextureUsageBit mUsage = dawn::TextureUsageBit::None;
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TextureState mState;
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};
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class TextureViewBase : public ObjectBase {
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public:
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TextureViewBase(TextureBase* texture, const TextureViewDescriptor* descriptor);
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static TextureViewBase* MakeError(DeviceBase* device);
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const TextureBase* GetTexture() const;
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TextureBase* GetTexture();
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dawn::TextureFormat GetFormat() const;
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uint32_t GetBaseMipLevel() const;
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uint32_t GetLevelCount() const;
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uint32_t GetBaseArrayLayer() const;
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uint32_t GetLayerCount() const;
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private:
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TextureViewBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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Ref<TextureBase> mTexture;
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dawn::TextureFormat mFormat;
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uint32_t mBaseMipLevel;
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uint32_t mMipLevelCount;
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uint32_t mBaseArrayLayer;
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uint32_t mArrayLayerCount;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_TEXTURE_H_
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