.. |
i32.spvasm
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Implement Pointers and References
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2021-05-18 10:28:48 +00:00 |
i32.spvasm.expected.hlsl
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writer/hlsl: Emit for-loops where possible.
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2021-07-02 22:17:25 +00:00 |
i32.spvasm.expected.msl
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Restore "MSL writer: make signed int overflow defined behaviour"
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2021-07-30 18:59:06 +00:00 |
i32.spvasm.expected.spvasm
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spirv-reader: switch to HLSL-style pipeline IO
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2021-06-17 09:10:04 +00:00 |
i32.spvasm.expected.wgsl
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spirv-reader: Set workgroup size, but not specializable
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2021-06-17 22:40:43 +00:00 |
i32.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
i32.wgsl.expected.hlsl
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writer/hlsl: Emit for-loops where possible.
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2021-07-02 22:17:25 +00:00 |
i32.wgsl.expected.msl
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Restore "MSL writer: make signed int overflow defined behaviour"
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2021-07-30 18:59:06 +00:00 |
i32.wgsl.expected.spvasm
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Implement Pointers and References
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2021-05-18 10:28:48 +00:00 |
i32.wgsl.expected.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
struct_field.spvasm
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Implement Pointers and References
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2021-05-18 10:28:48 +00:00 |
struct_field.spvasm.expected.hlsl
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writer/hlsl: Zero initialize with (T) 0
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2021-07-02 19:27:42 +00:00 |
struct_field.spvasm.expected.msl
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spirv-reader: switch to HLSL-style pipeline IO
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2021-06-17 09:10:04 +00:00 |
struct_field.spvasm.expected.spvasm
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spirv-reader: switch to HLSL-style pipeline IO
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2021-06-17 09:10:04 +00:00 |
struct_field.spvasm.expected.wgsl
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spirv-reader: Set workgroup size, but not specializable
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2021-06-17 22:40:43 +00:00 |
struct_field.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
struct_field.wgsl.expected.hlsl
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writer/hlsl: Zero initialize with (T) 0
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2021-07-02 19:27:42 +00:00 |
struct_field.wgsl.expected.msl
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writer/msl: Avoid generating unnecessary pointers
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2021-06-11 12:29:56 +00:00 |
struct_field.wgsl.expected.spvasm
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Implement Pointers and References
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2021-05-18 10:28:48 +00:00 |
struct_field.wgsl.expected.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |