dawn-cmake/test/tint/builtins/gen/countLeadingZeros
Ben Clayton e132516e6f tint: Rename and move builtin_table and builtin-gen
• Rename 'builtin-gen' back to 'intrinsic-gen', as 'intrinsics' now
  include both builtins and operators.
• Move the intrinsic definitions, and IntrinsicTable to the resolver
  package, where it belongs.

Bug: tint:1504
Change-Id: I5ad5c285c1e360a224ee1235c293ccd55eb2693d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89025
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-05-06 15:13:01 +00:00
..
6d4656.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
6d4656.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
6d4656.wgsl.expected.hlsl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
6d4656.wgsl.expected.msl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
6d4656.wgsl.expected.spvasm builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
6d4656.wgsl.expected.wgsl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
7c38a6.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
7c38a6.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
7c38a6.wgsl.expected.hlsl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
7c38a6.wgsl.expected.msl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
7c38a6.wgsl.expected.spvasm builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
7c38a6.wgsl.expected.wgsl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
208d46.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
208d46.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
208d46.wgsl.expected.hlsl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
208d46.wgsl.expected.msl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
208d46.wgsl.expected.spvasm builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
208d46.wgsl.expected.wgsl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
858d40.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
858d40.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
858d40.wgsl.expected.hlsl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
858d40.wgsl.expected.msl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
858d40.wgsl.expected.spvasm builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
858d40.wgsl.expected.wgsl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
70783f.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
70783f.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
70783f.wgsl.expected.hlsl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
70783f.wgsl.expected.msl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
70783f.wgsl.expected.spvasm builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
70783f.wgsl.expected.wgsl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
ab6345.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
ab6345.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
ab6345.wgsl.expected.hlsl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
ab6345.wgsl.expected.msl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
ab6345.wgsl.expected.spvasm builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
ab6345.wgsl.expected.wgsl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
eab32b.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
eab32b.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
eab32b.wgsl.expected.hlsl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
eab32b.wgsl.expected.msl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
eab32b.wgsl.expected.spvasm builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
eab32b.wgsl.expected.wgsl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
f70103.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
f70103.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
f70103.wgsl.expected.hlsl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
f70103.wgsl.expected.msl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
f70103.wgsl.expected.spvasm builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00
f70103.wgsl.expected.wgsl builtins: Add countLeadingZeros 2022-02-22 23:13:39 +00:00