dawn-cmake/test/tint/builtins/gen/countLeadingZeros/7c38a6.wgsl.expected.glsl

95 lines
2.8 KiB
GLSL

#version 310 es
ivec3 tint_count_leading_zeros(ivec3 v) {
uvec3 x = uvec3(v);
uvec3 b16 = mix(uvec3(0u), uvec3(16u), lessThanEqual(x, uvec3(65535u)));
x = (x << b16);
uvec3 b8 = mix(uvec3(0u), uvec3(8u), lessThanEqual(x, uvec3(16777215u)));
x = (x << b8);
uvec3 b4 = mix(uvec3(0u), uvec3(4u), lessThanEqual(x, uvec3(268435455u)));
x = (x << b4);
uvec3 b2 = mix(uvec3(0u), uvec3(2u), lessThanEqual(x, uvec3(1073741823u)));
x = (x << b2);
uvec3 b1 = mix(uvec3(0u), uvec3(1u), lessThanEqual(x, uvec3(2147483647u)));
uvec3 is_zero = mix(uvec3(0u), uvec3(1u), equal(x, uvec3(0u)));
return ivec3((((((b16 | b8) | b4) | b2) | b1) + is_zero));
}
void countLeadingZeros_7c38a6() {
ivec3 res = tint_count_leading_zeros(ivec3(0, 0, 0));
}
vec4 vertex_main() {
countLeadingZeros_7c38a6();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
ivec3 tint_count_leading_zeros(ivec3 v) {
uvec3 x = uvec3(v);
uvec3 b16 = mix(uvec3(0u), uvec3(16u), lessThanEqual(x, uvec3(65535u)));
x = (x << b16);
uvec3 b8 = mix(uvec3(0u), uvec3(8u), lessThanEqual(x, uvec3(16777215u)));
x = (x << b8);
uvec3 b4 = mix(uvec3(0u), uvec3(4u), lessThanEqual(x, uvec3(268435455u)));
x = (x << b4);
uvec3 b2 = mix(uvec3(0u), uvec3(2u), lessThanEqual(x, uvec3(1073741823u)));
x = (x << b2);
uvec3 b1 = mix(uvec3(0u), uvec3(1u), lessThanEqual(x, uvec3(2147483647u)));
uvec3 is_zero = mix(uvec3(0u), uvec3(1u), equal(x, uvec3(0u)));
return ivec3((((((b16 | b8) | b4) | b2) | b1) + is_zero));
}
void countLeadingZeros_7c38a6() {
ivec3 res = tint_count_leading_zeros(ivec3(0, 0, 0));
}
void fragment_main() {
countLeadingZeros_7c38a6();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec3 tint_count_leading_zeros(ivec3 v) {
uvec3 x = uvec3(v);
uvec3 b16 = mix(uvec3(0u), uvec3(16u), lessThanEqual(x, uvec3(65535u)));
x = (x << b16);
uvec3 b8 = mix(uvec3(0u), uvec3(8u), lessThanEqual(x, uvec3(16777215u)));
x = (x << b8);
uvec3 b4 = mix(uvec3(0u), uvec3(4u), lessThanEqual(x, uvec3(268435455u)));
x = (x << b4);
uvec3 b2 = mix(uvec3(0u), uvec3(2u), lessThanEqual(x, uvec3(1073741823u)));
x = (x << b2);
uvec3 b1 = mix(uvec3(0u), uvec3(1u), lessThanEqual(x, uvec3(2147483647u)));
uvec3 is_zero = mix(uvec3(0u), uvec3(1u), equal(x, uvec3(0u)));
return ivec3((((((b16 | b8) | b4) | b2) | b1) + is_zero));
}
void countLeadingZeros_7c38a6() {
ivec3 res = tint_count_leading_zeros(ivec3(0, 0, 0));
}
void compute_main() {
countLeadingZeros_7c38a6();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}