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The dawn.h and dawncpp.h structure definitions references dawnFoo or dawn::Foo respectively when it should reference dawn_native::FooBase* in dawn_native. Autogenerate files to declare the dawn_native version of the structs and change the ProcTable generation to use it instead. This is important to make libdawn_native a shared library because currently it was depending on dawncpp's definition of .Get().
65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_D3D12_TEXTURECOPYSPLITTER_H_
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#define DAWNNATIVE_D3D12_TEXTURECOPYSPLITTER_H_
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#include "dawn_native/dawn_platform.h"
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#include <array>
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namespace dawn_native { namespace d3d12 {
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struct TextureCopySplit {
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static constexpr unsigned int kMaxTextureCopyRegions = 2;
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struct Extent {
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uint32_t width = 0;
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uint32_t height = 0;
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uint32_t depth = 0;
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};
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struct Origin {
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uint32_t x = 0;
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uint32_t y = 0;
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uint32_t z = 0;
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};
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struct CopyInfo {
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Origin textureOffset;
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Origin bufferOffset;
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Extent bufferSize;
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Extent copySize;
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};
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uint32_t offset = 0;
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uint32_t count = 0;
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std::array<CopyInfo, kMaxTextureCopyRegions> copies;
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};
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TextureCopySplit ComputeTextureCopySplit(uint32_t x,
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uint32_t y,
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uint32_t z,
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uint32_t width,
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uint32_t height,
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uint32_t depth,
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uint32_t texelSize,
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uint32_t offset,
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uint32_t rowPitch);
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}} // namespace dawn_native::d3d12
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#endif // DAWNNATIVE_D3D12_TEXTURECOPYSPLITTER_H_
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