dawn-cmake/test/ptr_ref/load/local
Stephen White 943c410d51 GLSL: implement atomics.
Bug: tint:1314

Change-Id: Ic7a88761752d2db3374be043c94f02fd20684c03
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69560
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-11-19 17:46:13 +00:00
..
i32.spvasm Implement Pointers and References 2021-05-18 10:28:48 +00:00
i32.spvasm.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
i32.spvasm.expected.hlsl writer/hlsl: Emit for-loops where possible. 2021-07-02 22:17:25 +00:00
i32.spvasm.expected.msl Restore "MSL writer: make signed int overflow defined behaviour" 2021-07-30 18:59:06 +00:00
i32.spvasm.expected.spvasm spirv-reader: switch to HLSL-style pipeline IO 2021-06-17 09:10:04 +00:00
i32.spvasm.expected.wgsl spirv-reader: Set workgroup size, but not specializable 2021-06-17 22:40:43 +00:00
i32.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
i32.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
i32.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
i32.wgsl.expected.msl Restore "MSL writer: make signed int overflow defined behaviour" 2021-07-30 18:59:06 +00:00
i32.wgsl.expected.spvasm Implement Pointers and References 2021-05-18 10:28:48 +00:00
i32.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ptr_function.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ptr_function.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
ptr_function.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
ptr_function.wgsl.expected.msl Restore "MSL writer: make signed int overflow defined behaviour" 2021-07-30 18:59:06 +00:00
ptr_function.wgsl.expected.spvasm transform/spirv: Use InlinePointerLets & Simplify 2021-06-10 17:34:44 +00:00
ptr_function.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ptr_private.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ptr_private.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
ptr_private.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
ptr_private.wgsl.expected.msl Restore "MSL writer: make signed int overflow defined behaviour" 2021-07-30 18:59:06 +00:00
ptr_private.wgsl.expected.spvasm transform/spirv: Use InlinePointerLets & Simplify 2021-06-10 17:34:44 +00:00
ptr_private.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ptr_storage.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ptr_storage.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
ptr_storage.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
ptr_storage.wgsl.expected.msl msl: Handle buffer variables in transform 2021-10-28 15:00:39 +00:00
ptr_storage.wgsl.expected.spvasm transform/spirv: Use InlinePointerLets & Simplify 2021-06-10 17:34:44 +00:00
ptr_storage.wgsl.expected.wgsl writer/wgsl: Emit access mode on pointer types 2021-07-26 22:11:58 +00:00
ptr_uniform.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ptr_uniform.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
ptr_uniform.wgsl.expected.hlsl writer/hlsl: Simplify UBO accesses for static indexing 2021-07-13 12:18:13 +00:00
ptr_uniform.wgsl.expected.msl msl: Handle buffer variables in transform 2021-10-28 15:00:39 +00:00
ptr_uniform.wgsl.expected.spvasm transform/spirv: Use InlinePointerLets & Simplify 2021-06-10 17:34:44 +00:00
ptr_uniform.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ptr_workgroup.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ptr_workgroup.wgsl.expected.glsl GLSL: implement atomics. 2021-11-19 17:46:13 +00:00
ptr_workgroup.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
ptr_workgroup.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
ptr_workgroup.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
ptr_workgroup.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
struct_field.spvasm Implement Pointers and References 2021-05-18 10:28:48 +00:00
struct_field.spvasm.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
struct_field.spvasm.expected.hlsl writer/hlsl: Zero initialize with (T) 0 2021-07-02 19:27:42 +00:00
struct_field.spvasm.expected.msl spirv-reader: switch to HLSL-style pipeline IO 2021-06-17 09:10:04 +00:00
struct_field.spvasm.expected.spvasm spirv-reader: switch to HLSL-style pipeline IO 2021-06-17 09:10:04 +00:00
struct_field.spvasm.expected.wgsl spirv-reader: Set workgroup size, but not specializable 2021-06-17 22:40:43 +00:00
struct_field.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
struct_field.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
struct_field.wgsl.expected.hlsl writer/hlsl: Zero initialize with (T) 0 2021-07-02 19:27:42 +00:00
struct_field.wgsl.expected.msl Implement Pointers and References 2021-05-18 10:28:48 +00:00
struct_field.wgsl.expected.spvasm Implement Pointers and References 2021-05-18 10:28:48 +00:00
struct_field.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00