#version 310 es
precision mediump float;
layout (binding = 0) uniform S_1 {
int a;
} v;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
int use = (v.a + 1);
return;
}
void main() {
tint_symbol();