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Tint/WGSL don't support 16bit floats yet, so use SPIRV assembly to remove the dependency on glslang, instead of WGSL. Bug: dawn:572 Change-Id: I6dd209e62f0550e7aecd18626b8807f7f1414b19 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45605 Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>