75 lines
1.6 KiB
GLSL
75 lines
1.6 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct strided_arr {
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int el;
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};
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struct buf0 {
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strided_arr x_GLF_uniform_int_values[4];
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};
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layout(binding = 0) uniform buf0_1 {
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strided_arr x_GLF_uniform_int_values[4];
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} x_6;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int a = 0;
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int i = 0;
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int x_27 = x_6.x_GLF_uniform_int_values[1].el;
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a = x_27;
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int x_29 = x_6.x_GLF_uniform_int_values[3].el;
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i = -(x_29);
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while (true) {
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int x_36 = (i + 1);
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i = x_36;
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int x_39 = x_6.x_GLF_uniform_int_values[2].el;
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if ((reversebits(x_36) <= x_39)) {
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} else {
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break;
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}
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a = (a + 1);
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}
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int x_44 = a;
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int x_46 = x_6.x_GLF_uniform_int_values[0].el;
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if ((x_44 == x_46)) {
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int x_52 = x_6.x_GLF_uniform_int_values[2].el;
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int x_55 = x_6.x_GLF_uniform_int_values[1].el;
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int x_58 = x_6.x_GLF_uniform_int_values[1].el;
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int x_61 = x_6.x_GLF_uniform_int_values[2].el;
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x_GLF_color = vec4(float(x_52), float(x_55), float(x_58), float(x_61));
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} else {
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int x_65 = x_6.x_GLF_uniform_int_values[1].el;
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float x_66 = float(x_65);
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x_GLF_color = vec4(x_66, x_66, x_66, x_66);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:29: 'reversebits' : no matching overloaded function found
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ERROR: 0:29: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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