dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-fract-asin-undefined-ne.../0-opt.spvasm.expected.glsl

76 lines
1.7 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[1];
};
struct strided_arr_1 {
int el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_int_values[2];
};
vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
layout(binding = 0) uniform buf0_1 {
strided_arr x_GLF_uniform_float_values[1];
} x_8;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
layout(binding = 1) uniform buf1_1 {
strided_arr_1 x_GLF_uniform_int_values[2];
} x_10;
void main_1() {
float f0 = 0.0f;
float f1 = 0.0f;
f0 = uintBitsToFloat(0x7fc00000u);
f1 = frac(f0);
float x_38 = tint_symbol.x;
float x_40 = x_8.x_GLF_uniform_float_values[0].el;
if ((x_38 > x_40)) {
int x_46 = x_10.x_GLF_uniform_int_values[1].el;
int x_49 = x_10.x_GLF_uniform_int_values[0].el;
int x_52 = x_10.x_GLF_uniform_int_values[0].el;
int x_55 = x_10.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4(float(x_46), float(x_49), float(x_52), float(x_55));
} else {
float x_58 = f1;
x_GLF_color = vec4(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol_1(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out tint_symbol_3 = main_out(x_GLF_color);
return tint_symbol_3;
}
void main() {
main_out inner_result = tint_symbol_1(gl_FragCoord);
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:35: 'frac' : no matching overloaded function found
ERROR: 0:35: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.