dawn-cmake/test/intrinsics/gen/frexp/013caa.wgsl.expected.hlsl

30 lines
528 B
HLSL

struct tint_symbol {
float4 value : SV_Position;
};
void frexp_013caa() {
int4 arg_1 = int4(0, 0, 0, 0);
float4 tint_tmp;
float4 tint_tmp_1 = frexp(float4(0.0f, 0.0f, 0.0f, 0.0f), tint_tmp);
arg_1 = int4(tint_tmp);
float4 res = tint_tmp_1;
}
tint_symbol vertex_main() {
frexp_013caa();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
frexp_013caa();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
frexp_013caa();
return;
}