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Bug: dawn:750 Change-Id: I239f5544a5822422d61a249f2ef028df326f90ed Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47380 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
135 lines
5.9 KiB
C++
135 lines
5.9 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/vulkan/BindGroupVk.h"
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#include "common/BitSetIterator.h"
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#include "common/ityp_stack_vec.h"
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#include "dawn_native/vulkan/BindGroupLayoutVk.h"
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#include "dawn_native/vulkan/BufferVk.h"
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#include "dawn_native/vulkan/DeviceVk.h"
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#include "dawn_native/vulkan/FencedDeleter.h"
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#include "dawn_native/vulkan/SamplerVk.h"
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#include "dawn_native/vulkan/TextureVk.h"
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#include "dawn_native/vulkan/VulkanError.h"
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namespace dawn_native { namespace vulkan {
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// static
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ResultOrError<Ref<BindGroup>> BindGroup::Create(Device* device,
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const BindGroupDescriptor* descriptor) {
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return ToBackend(descriptor->layout)->AllocateBindGroup(device, descriptor);
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}
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BindGroup::BindGroup(Device* device,
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const BindGroupDescriptor* descriptor,
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DescriptorSetAllocation descriptorSetAllocation)
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: BindGroupBase(this, device, descriptor),
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mDescriptorSetAllocation(descriptorSetAllocation) {
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// Now do a write of a single descriptor set with all possible chained data allocated on the
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// stack.
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const uint32_t bindingCount = static_cast<uint32_t>((GetLayout()->GetBindingCount()));
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ityp::stack_vec<uint32_t, VkWriteDescriptorSet, kMaxOptimalBindingsPerGroup> writes(
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bindingCount);
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ityp::stack_vec<uint32_t, VkDescriptorBufferInfo, kMaxOptimalBindingsPerGroup>
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writeBufferInfo(bindingCount);
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ityp::stack_vec<uint32_t, VkDescriptorImageInfo, kMaxOptimalBindingsPerGroup>
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writeImageInfo(bindingCount);
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bool useBindingIndex = device->IsToggleEnabled(Toggle::UseTintGenerator);
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uint32_t numWrites = 0;
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for (const auto& it : GetLayout()->GetBindingMap()) {
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BindingNumber bindingNumber = it.first;
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BindingIndex bindingIndex = it.second;
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const BindingInfo& bindingInfo = GetLayout()->GetBindingInfo(bindingIndex);
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auto& write = writes[numWrites];
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.pNext = nullptr;
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write.dstSet = GetHandle();
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write.dstBinding = useBindingIndex ? static_cast<uint32_t>(bindingIndex)
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: static_cast<uint32_t>(bindingNumber);
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write.dstArrayElement = 0;
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write.descriptorCount = 1;
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write.descriptorType = VulkanDescriptorType(bindingInfo);
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switch (bindingInfo.bindingType) {
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case BindingInfoType::Buffer: {
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BufferBinding binding = GetBindingAsBufferBinding(bindingIndex);
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VkBuffer handle = ToBackend(binding.buffer)->GetHandle();
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if (handle == VK_NULL_HANDLE) {
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// The Buffer was destroyed. Skip this descriptor write since it would be
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// a Vulkan Validation Layers error. This bind group won't be used as it
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// is an error to submit a command buffer that references destroyed
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// resources.
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continue;
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}
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writeBufferInfo[numWrites].buffer = handle;
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writeBufferInfo[numWrites].offset = binding.offset;
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writeBufferInfo[numWrites].range = binding.size;
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write.pBufferInfo = &writeBufferInfo[numWrites];
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break;
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}
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case BindingInfoType::Sampler: {
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Sampler* sampler = ToBackend(GetBindingAsSampler(bindingIndex));
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writeImageInfo[numWrites].sampler = sampler->GetHandle();
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write.pImageInfo = &writeImageInfo[numWrites];
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break;
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}
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case BindingInfoType::Texture: {
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TextureView* view = ToBackend(GetBindingAsTextureView(bindingIndex));
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writeImageInfo[numWrites].imageView = view->GetHandle();
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// The layout may be GENERAL here because of interactions between the Sampled
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// and ReadOnlyStorage usages. See the logic in VulkanImageLayout.
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writeImageInfo[numWrites].imageLayout = VulkanImageLayout(
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ToBackend(view->GetTexture()), wgpu::TextureUsage::Sampled);
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write.pImageInfo = &writeImageInfo[numWrites];
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break;
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}
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case BindingInfoType::StorageTexture: {
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TextureView* view = ToBackend(GetBindingAsTextureView(bindingIndex));
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writeImageInfo[numWrites].imageView = view->GetHandle();
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writeImageInfo[numWrites].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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write.pImageInfo = &writeImageInfo[numWrites];
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break;
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}
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}
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numWrites++;
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}
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// TODO(cwallez@chromium.org): Batch these updates
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device->fn.UpdateDescriptorSets(device->GetVkDevice(), numWrites, writes.data(), 0,
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nullptr);
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}
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BindGroup::~BindGroup() {
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ToBackend(GetLayout())->DeallocateBindGroup(this, &mDescriptorSetAllocation);
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}
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VkDescriptorSet BindGroup::GetHandle() const {
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return mDescriptorSetAllocation.set;
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}
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}} // namespace dawn_native::vulkan
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