Stephen White 41974270c9 Roll third_party/angle/ 0c9f22d3a..9a025fd44 (23 commits)
0c9f22d3a7..9a025fd448

$ git log 0c9f22d3a..9a025fd44 --date=short --no-merges --format='%ad %ae %s'
2021-03-13 jmadill Capture/Replay: add frontend feature to force capture limits
2021-03-15 gert.wollny libAngle: Add Json context serializer library
2021-03-17 lubosz.sarnecki context: Remove endl, since INFO already adds them.
2021-03-05 lubosz.sarnecki capture_replay_expectations: Don't skip passing.
2021-03-26 angle-autoroll Roll SwiftShader from 8969f861fc24 to fb53aa2bb7da (2 revisions)
2021-03-09 lubosz.sarnecki capture_gles_3_2: Set read buffer for glGetPointerv.
2021-03-26 angle-autoroll Roll vulkan-deps from 3f4383f1d450 to 7079d8df17da (2 revisions)
2021-03-26 angle-autoroll Roll Chromium from 7a30f2f0e630 to e0abc3035c46 (431 revisions)
2021-03-04 lubosz.sarnecki capture_gles_1_0: Implement capture functions.
2021-03-25 ynovikov Remove old Win x86 bots from CQ
2021-02-26 syoussefi Vulkan: Call glslang at compile time
2021-03-25 jmadill Trace Tests: Work around autoninja.bat change on Win.
2021-03-24 m.maiya Vulkan: Enable glBlitFramebuffer for EXT_sRGB_write_control
2021-03-25 angle-autoroll Roll vulkan-deps from 91a2a0b15f23 to 3f4383f1d450 (26 revisions)
2021-03-25 angle-autoroll Roll SwiftShader from a98fb3f8380a to 8969f861fc24 (2 revisions)
2021-03-25 angle-autoroll Roll Chromium from bda1e3894abc to 7a30f2f0e630 (468 revisions)
2021-03-24 ynovikov Leave Android devices in portrait orientation after test
2021-03-22 cclao Vulkan: Add A few other *-None-04584 VVL error to skip list
2021-03-20 senorblanco SSBO handling rewrite.
2021-03-22 doughorn Fix potential mod by 0 with invalid formats.
2021-03-24 jmadill Disable Framebuffer Fetch test.
2021-03-24 m.maiya Add missing qualifier type handling in translator
2021-03-24 cnorthrop Scripts: Ignore robin_hood headers in VVL

Created with:
  roll-dep third_party/angle

Change-Id: Ia3ac661d66abe7530087401c966a85b45c3356e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46300
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-03-30 17:59:37 +00:00
2021-03-24 20:29:42 +00:00
2017-11-28 16:18:39 -05:00
.gn
2021-01-11 15:52:12 +00:00
2018-07-18 22:54:06 +02:00
2021-02-02 17:03:30 +00:00
2021-03-24 20:29:42 +00:00

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
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GLSL 17.3%
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