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This CL adds the needed headers to pass the include what you use lint check. Bug: dawn:1339 Change-Id: Ib8df68e51b2c3711169b400e84768d4804568580 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86941 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
275 lines
10 KiB
C++
275 lines
10 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/d3d12/PlatformFunctions.h"
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#include <comdef.h>
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#include <algorithm>
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#include <array>
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#include <sstream>
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#include <utility>
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#include "dawn/common/DynamicLib.h"
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namespace dawn::native::d3d12 {
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namespace {
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// Extract Version from "10.0.{Version}.0" if possible, otherwise return 0.
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uint32_t GetWindowsSDKVersionFromDirectoryName(const char* directoryName) {
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constexpr char kPrefix[] = "10.0.";
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constexpr char kPostfix[] = ".0";
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constexpr uint32_t kPrefixLen = sizeof(kPrefix) - 1;
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constexpr uint32_t kPostfixLen = sizeof(kPostfix) - 1;
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const uint32_t directoryNameLen = strlen(directoryName);
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if (directoryNameLen < kPrefixLen + kPostfixLen + 1) {
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return 0;
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}
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// Check if directoryName starts with "10.0.".
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if (strncmp(directoryName, kPrefix, kPrefixLen) != 0) {
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return 0;
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}
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// Check if directoryName ends with ".0".
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if (strncmp(directoryName + (directoryNameLen - kPostfixLen), kPostfix, kPostfixLen) !=
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0) {
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return 0;
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}
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// Extract Version from "10.0.{Version}.0" and convert Version into an integer.
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return atoi(directoryName + kPrefixLen);
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}
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class ScopedFileHandle final {
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public:
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explicit ScopedFileHandle(HANDLE handle) : mHandle(handle) {
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}
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~ScopedFileHandle() {
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if (mHandle != INVALID_HANDLE_VALUE) {
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ASSERT(FindClose(mHandle));
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}
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}
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HANDLE GetHandle() const {
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return mHandle;
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}
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private:
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HANDLE mHandle;
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};
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std::string GetWindowsSDKBasePath() {
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const char* kDefaultWindowsSDKPath =
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"C:\\Program Files (x86)\\Windows Kits\\10\\bin\\*";
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WIN32_FIND_DATAA fileData;
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ScopedFileHandle handle(FindFirstFileA(kDefaultWindowsSDKPath, &fileData));
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if (handle.GetHandle() == INVALID_HANDLE_VALUE) {
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return "";
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}
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uint32_t highestWindowsSDKVersion = 0;
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do {
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if (!(fileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
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continue;
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}
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highestWindowsSDKVersion =
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std::max(highestWindowsSDKVersion,
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GetWindowsSDKVersionFromDirectoryName(fileData.cFileName));
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} while (FindNextFileA(handle.GetHandle(), &fileData));
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if (highestWindowsSDKVersion == 0) {
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return "";
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}
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// Currently we only support using DXC on x64.
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std::ostringstream ostream;
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ostream << "C:\\Program Files (x86)\\Windows Kits\\10\\bin\\10.0."
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<< highestWindowsSDKVersion << ".0\\x64\\";
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return ostream.str();
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}
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} // anonymous namespace
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PlatformFunctions::PlatformFunctions() = default;
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PlatformFunctions::~PlatformFunctions() = default;
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MaybeError PlatformFunctions::LoadFunctions() {
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DAWN_TRY(LoadD3D12());
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DAWN_TRY(LoadDXGI());
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LoadDXCLibraries();
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DAWN_TRY(LoadFXCompiler());
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DAWN_TRY(LoadD3D11());
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LoadPIXRuntime();
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return {};
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}
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MaybeError PlatformFunctions::LoadD3D12() {
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#if DAWN_PLATFORM_WINUWP
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d3d12CreateDevice = &D3D12CreateDevice;
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d3d12GetDebugInterface = &D3D12GetDebugInterface;
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d3d12SerializeRootSignature = &D3D12SerializeRootSignature;
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d3d12CreateRootSignatureDeserializer = &D3D12CreateRootSignatureDeserializer;
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d3d12SerializeVersionedRootSignature = &D3D12SerializeVersionedRootSignature;
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d3d12CreateVersionedRootSignatureDeserializer =
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&D3D12CreateVersionedRootSignatureDeserializer;
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#else
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std::string error;
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if (!mD3D12Lib.Open("d3d12.dll", &error) ||
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!mD3D12Lib.GetProc(&d3d12CreateDevice, "D3D12CreateDevice", &error) ||
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!mD3D12Lib.GetProc(&d3d12GetDebugInterface, "D3D12GetDebugInterface", &error) ||
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!mD3D12Lib.GetProc(&d3d12SerializeRootSignature, "D3D12SerializeRootSignature",
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&error) ||
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!mD3D12Lib.GetProc(&d3d12CreateRootSignatureDeserializer,
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"D3D12CreateRootSignatureDeserializer", &error) ||
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!mD3D12Lib.GetProc(&d3d12SerializeVersionedRootSignature,
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"D3D12SerializeVersionedRootSignature", &error) ||
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!mD3D12Lib.GetProc(&d3d12CreateVersionedRootSignatureDeserializer,
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"D3D12CreateVersionedRootSignatureDeserializer", &error)) {
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return DAWN_INTERNAL_ERROR(error.c_str());
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}
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#endif
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return {};
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}
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MaybeError PlatformFunctions::LoadD3D11() {
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#if DAWN_PLATFORM_WINUWP
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d3d11on12CreateDevice = &D3D11On12CreateDevice;
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#else
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std::string error;
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if (!mD3D11Lib.Open("d3d11.dll", &error) ||
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!mD3D11Lib.GetProc(&d3d11on12CreateDevice, "D3D11On12CreateDevice", &error)) {
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return DAWN_INTERNAL_ERROR(error.c_str());
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}
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#endif
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return {};
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}
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MaybeError PlatformFunctions::LoadDXGI() {
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#if DAWN_PLATFORM_WINUWP
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# if defined(_DEBUG)
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// DXGIGetDebugInterface1 is tagged as a development-only capability
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// which implies that linking to this function will cause
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// the application to fail Windows store certification
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// But we need it when debuging using VS Graphics Diagnostics or PIX
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// So we only link to it in debug build
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dxgiGetDebugInterface1 = &DXGIGetDebugInterface1;
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# endif
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createDxgiFactory2 = &CreateDXGIFactory2;
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#else
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std::string error;
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if (!mDXGILib.Open("dxgi.dll", &error) ||
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!mDXGILib.GetProc(&dxgiGetDebugInterface1, "DXGIGetDebugInterface1", &error) ||
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!mDXGILib.GetProc(&createDxgiFactory2, "CreateDXGIFactory2", &error)) {
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return DAWN_INTERNAL_ERROR(error.c_str());
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}
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#endif
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return {};
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}
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void PlatformFunctions::LoadDXCLibraries() {
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// TODO(dawn:766)
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// Statically linked with dxcompiler.lib in UWP
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// currently linked with dxcompiler.lib making CoreApp unable to activate
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// LoadDXIL and LoadDXCompiler will fail in UWP, but LoadFunctions() can still be
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// successfully executed.
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const std::string& windowsSDKBasePath = GetWindowsSDKBasePath();
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LoadDXIL(windowsSDKBasePath);
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LoadDXCompiler(windowsSDKBasePath);
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}
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void PlatformFunctions::LoadDXIL(const std::string& baseWindowsSDKPath) {
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const char* dxilDLLName = "dxil.dll";
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const std::array<std::string, 2> kDxilDLLPaths = {
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{dxilDLLName, baseWindowsSDKPath + dxilDLLName}};
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for (const std::string& dxilDLLPath : kDxilDLLPaths) {
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if (mDXILLib.Open(dxilDLLPath, nullptr)) {
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return;
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}
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}
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ASSERT(!mDXILLib.Valid());
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}
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void PlatformFunctions::LoadDXCompiler(const std::string& baseWindowsSDKPath) {
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// DXIL must be loaded before DXC, otherwise shader signing is unavailable
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if (!mDXILLib.Valid()) {
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return;
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}
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const char* dxCompilerDLLName = "dxcompiler.dll";
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const std::array<std::string, 2> kDxCompilerDLLPaths = {
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{dxCompilerDLLName, baseWindowsSDKPath + dxCompilerDLLName}};
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DynamicLib dxCompilerLib;
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for (const std::string& dxCompilerDLLName : kDxCompilerDLLPaths) {
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if (dxCompilerLib.Open(dxCompilerDLLName, nullptr)) {
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break;
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}
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}
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if (dxCompilerLib.Valid() &&
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dxCompilerLib.GetProc(&dxcCreateInstance, "DxcCreateInstance", nullptr)) {
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mDXCompilerLib = std::move(dxCompilerLib);
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} else {
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mDXILLib.Close();
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}
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}
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MaybeError PlatformFunctions::LoadFXCompiler() {
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#if DAWN_PLATFORM_WINUWP
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d3dCompile = &D3DCompile;
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d3dDisassemble = &D3DDisassemble;
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#else
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std::string error;
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if (!mFXCompilerLib.Open("d3dcompiler_47.dll", &error) ||
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!mFXCompilerLib.GetProc(&d3dCompile, "D3DCompile", &error) ||
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!mFXCompilerLib.GetProc(&d3dDisassemble, "D3DDisassemble", &error)) {
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return DAWN_INTERNAL_ERROR(error.c_str());
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}
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#endif
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return {};
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}
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bool PlatformFunctions::IsPIXEventRuntimeLoaded() const {
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return mPIXEventRuntimeLib.Valid();
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}
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bool PlatformFunctions::IsDXCAvailable() const {
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return mDXILLib.Valid() && mDXCompilerLib.Valid();
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}
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void PlatformFunctions::LoadPIXRuntime() {
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// TODO(dawn:766):
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// In UWP PIX should be statically linked WinPixEventRuntime_UAP.lib
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// So maybe we should put WinPixEventRuntime as a third party package
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// Currently PIX is not going to be loaded in UWP since the following
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// mPIXEventRuntimeLib.Open will fail.
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if (!mPIXEventRuntimeLib.Open("WinPixEventRuntime.dll") ||
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!mPIXEventRuntimeLib.GetProc(&pixBeginEventOnCommandList,
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"PIXBeginEventOnCommandList") ||
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!mPIXEventRuntimeLib.GetProc(&pixEndEventOnCommandList, "PIXEndEventOnCommandList") ||
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!mPIXEventRuntimeLib.GetProc(&pixSetMarkerOnCommandList, "PIXSetMarkerOnCommandList")) {
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mPIXEventRuntimeLib.Close();
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}
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}
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} // namespace dawn::native::d3d12
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