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When SPIRV-Cross we always reflect samplers as regular samplers. A recent change implementing proper validation broke programs using comparison samplers in that path. Skip that bit of validation when using SPIRV-Cross, that hack can be removed once we use Tint unconditionally for reflection. Also reenables some BGL-ShaderModule compatibility tests with SPIRV-Cross to cover the "fixed" validation. Bug: dawn:571 Bug: dawn:367 Change-Id: I2d1a65aaea717b4927ac4e838942547a1b413d33 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56900 Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>