20 lines
378 B
GLSL
20 lines
378 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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bool get_bool() {
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return true;
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}
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void f() {
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bool tint_symbol = get_bool();
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bvec2 v2 = bvec2(tint_symbol);
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bool tint_symbol_1 = get_bool();
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bvec3 v3 = bvec3(tint_symbol_1);
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bool tint_symbol_2 = get_bool();
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bvec4 v4 = bvec4(tint_symbol_2);
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}
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