dawn-cmake/test/tint/expressions/splat/call/f32.wgsl

8 lines
189 B
WebGPU Shading Language

fn get_f32() -> f32 { return 1.0; }
fn f() {
var v2 : vec2<f32> = vec2<f32>(get_f32());
var v3 : vec3<f32> = vec3<f32>(get_f32());
var v4 : vec4<f32> = vec4<f32>(get_f32());
}