8 lines
189 B
WebGPU Shading Language
8 lines
189 B
WebGPU Shading Language
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fn get_f32() -> f32 { return 1.0; }
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fn f() {
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var v2 : vec2<f32> = vec2<f32>(get_f32());
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var v3 : vec3<f32> = vec3<f32>(get_f32());
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var v4 : vec4<f32> = vec4<f32>(get_f32());
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}
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