dawn-cmake/test/tint/expressions/binary/mul/mat3x3-vec3/f32.wgsl

11 lines
177 B
WebGPU Shading Language

struct S {
matrix : mat3x3<f32>;
vector : vec3<f32>;
};
@group(0) @binding(0) var<uniform> data: S;
@stage(fragment)
fn main() {
let x = data.matrix * data.vector;
}