dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-dag-combiner-neg-div-pow2/0-opt.wgsl

63 lines
1007 B
WebGPU Shading Language

struct buf1 {
ten : i32,
}
struct buf0 {
minusEight : i32,
}
@group(0) @binding(1) var<uniform> x_8 : buf1;
@group(0) @binding(0) var<uniform> x_10 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var b : i32;
var i : i32;
a = 0;
b = 0;
i = 0;
loop {
let x_36 : i32 = i;
let x_38 : i32 = x_8.ten;
if ((x_36 < x_38)) {
} else {
break;
}
let x_41 : i32 = a;
if ((x_41 > 5)) {
break;
}
let x_46 : i32 = x_10.minusEight;
let x_48 : i32 = a;
a = (x_48 + (x_46 / -4));
let x_50 : i32 = b;
b = (x_50 + 1);
continuing {
let x_52 : i32 = i;
i = (x_52 + 1);
}
}
let x_54 : i32 = b;
if ((x_54 == 3)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}