dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-inst-combine-compares-t.../0-opt.wgsl

69 lines
1.6 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 4u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
var<private> gl_FragCoord : vec4<f32>;
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(1) var<uniform> x_10 : buf1;
fn main_1() {
var a : i32;
var b : f32;
let x_39 : f32 = gl_FragCoord.y;
let x_41 : f32 = x_7.x_GLF_uniform_float_values[0].el;
a = select(2, 0, (x_39 >= x_41));
let x_45 : f32 = x_7.x_GLF_uniform_float_values[1].el;
let x_47 : f32 = x_7.x_GLF_uniform_float_values[2].el;
let x_49 : f32 = x_7.x_GLF_uniform_float_values[3].el;
let x_51 : i32 = a;
b = vec3<f32>(x_45, x_47, x_49)[x_51];
let x_53 : f32 = b;
let x_55 : f32 = x_7.x_GLF_uniform_float_values[1].el;
if ((x_53 == x_55)) {
let x_61 : i32 = x_10.x_GLF_uniform_int_values[0].el;
let x_64 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_67 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_70 : i32 = x_10.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_61), f32(x_64), f32(x_67), f32(x_70));
} else {
let x_74 : i32 = x_10.x_GLF_uniform_int_values[0].el;
let x_75 : f32 = f32(x_74);
x_GLF_color = vec4<f32>(x_75, x_75, x_75, x_75);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}