58 lines
1.1 KiB
WebGPU Shading Language
58 lines
1.1 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32,
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}
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type Arr = array<strided_arr, 2u>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : i32,
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}
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type Arr_1 = array<strided_arr_1, 1u>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(1) var<uniform> x_8 : buf1;
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fn main_1() {
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var a : f32;
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let x_30 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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a = (x_30 - (1.0 * floor((x_30 / 1.0))));
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let x_32 : f32 = a;
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let x_34 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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if ((x_32 == x_34)) {
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let x_40 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_42 : f32 = a;
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let x_43 : f32 = a;
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let x_45 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_40), x_42, x_43, f32(x_45));
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} else {
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let x_48 : f32 = a;
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x_GLF_color = vec4<f32>(x_48, x_48, x_48, x_48);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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