49 lines
900 B
WebGPU Shading Language
49 lines
900 B
WebGPU Shading Language
struct buf0 {
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injectionSwitch : vec2<f32>,
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}
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> gl_FragCoord : vec4<f32>;
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fn main_1() {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
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let x_30 : f32 = x_6.injectionSwitch.x;
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switch(i32(x_30)) {
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case 0: {
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switch(1) {
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case 1: {
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let x_38 : f32 = gl_FragCoord.y;
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if ((x_38 >= 0.0)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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break;
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}
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discard;
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}
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default: {
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}
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}
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fallthrough;
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}
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case 42: {
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}
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default: {
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}
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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