dawn-cmake/src/dawn_native/opengl/PipelineLayoutGL.h
Austin Eng b31f5e717e Remove kMaxBindingsPerGroup limit
kMaxBindingsPerGroup is not a real WebGPU limit. Code in Dawn that
uses it now uses dynamically sized vectors, optimistic stack_vecs or
a different limit like kMaxDynamicBuffersPerPipelineLayout.

The CL introduces kMaxOptimalBindingsPerGroup=32 which is used to size
the static portion of stack_vecs, but the value is tentative.

Bug: dawn:443
Change-Id: I08e06bed6531bed8b4365f36cf2fc0579ac5f180
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23502
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-14 22:20:35 +00:00

51 lines
1.6 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_OPENGL_PIPELINELAYOUTGL_H_
#define DAWNNATIVE_OPENGL_PIPELINELAYOUTGL_H_
#include "dawn_native/PipelineLayout.h"
#include "common/ityp_array.h"
#include "common/ityp_vector.h"
#include "dawn_native/BindingInfo.h"
#include "dawn_native/opengl/opengl_platform.h"
namespace dawn_native { namespace opengl {
class Device;
class PipelineLayout final : public PipelineLayoutBase {
public:
PipelineLayout(Device* device, const PipelineLayoutDescriptor* descriptor);
using BindingIndexInfo =
ityp::array<BindGroupIndex, ityp::vector<BindingIndex, GLuint>, kMaxBindGroups>;
const BindingIndexInfo& GetBindingIndexInfo() const;
GLuint GetTextureUnitsUsed() const;
size_t GetNumSamplers() const;
size_t GetNumSampledTextures() const;
private:
~PipelineLayout() override = default;
BindingIndexInfo mIndexInfo;
size_t mNumSamplers;
size_t mNumSampledTextures;
};
}} // namespace dawn_native::opengl
#endif // DAWNNATIVE_OPENGL_PIPELINELAYOUTGL_H_