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kMaxBindingsPerGroup is not a real WebGPU limit. Code in Dawn that uses it now uses dynamically sized vectors, optimistic stack_vecs or a different limit like kMaxDynamicBuffersPerPipelineLayout. The CL introduces kMaxOptimalBindingsPerGroup=32 which is used to size the static portion of stack_vecs, but the value is tentative. Bug: dawn:443 Change-Id: I08e06bed6531bed8b4365f36cf2fc0579ac5f180 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23502 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_OPENGL_PIPELINELAYOUTGL_H_
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#define DAWNNATIVE_OPENGL_PIPELINELAYOUTGL_H_
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#include "dawn_native/PipelineLayout.h"
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#include "common/ityp_array.h"
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#include "common/ityp_vector.h"
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#include "dawn_native/BindingInfo.h"
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#include "dawn_native/opengl/opengl_platform.h"
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namespace dawn_native { namespace opengl {
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class Device;
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class PipelineLayout final : public PipelineLayoutBase {
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public:
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PipelineLayout(Device* device, const PipelineLayoutDescriptor* descriptor);
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using BindingIndexInfo =
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ityp::array<BindGroupIndex, ityp::vector<BindingIndex, GLuint>, kMaxBindGroups>;
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const BindingIndexInfo& GetBindingIndexInfo() const;
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GLuint GetTextureUnitsUsed() const;
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size_t GetNumSamplers() const;
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size_t GetNumSampledTextures() const;
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private:
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~PipelineLayout() override = default;
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BindingIndexInfo mIndexInfo;
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size_t mNumSamplers;
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size_t mNumSampledTextures;
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};
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}} // namespace dawn_native::opengl
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#endif // DAWNNATIVE_OPENGL_PIPELINELAYOUTGL_H_
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