34 lines
505 B
GLSL
34 lines
505 B
GLSL
#version 310 es
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uint tint_int_dot(uvec3 a, uvec3 b) {
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return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
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}
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struct g {
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uvec3 a;
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uint pad;
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};
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struct h {
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uint a;
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};
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layout(binding = 0, std140) uniform i_block_ubo {
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g inner;
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} i;
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layout(binding = 1, std430) buffer j_block_ssbo {
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h inner;
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} j;
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void tint_symbol() {
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uint l = tint_int_dot(i.inner.a, i.inner.a);
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j.inner.a = i.inner.a.x;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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