CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller 45b06a3944 Roll ANGLE from 97324457476d to 4a77b0f52375 (10 revisions)
9732445747..4a77b0f523

2023-03-18 yuxinhu@google.com Revert "Implement EXT_depth_clamp"
2023-03-17 mark@lunarg.com Tests: Add Rise Of Empires trace
2023-03-17 i.nazarov@samsung.com Vulkan: Fix freeing not completed Secondary Command Buffers.
2023-03-17 i.nazarov@samsung.com Vulkan: Fix freeing Secondary Command Buffers from wrong thread.
2023-03-17 i.nazarov@samsung.com Vulkan: Hot fix crash when using Invalid VkSemaphore Object.
2023-03-17 i.nazarov@samsung.com Prevent bugs in "FastVector" class.
2023-03-17 yuxinhu@google.com Fix allowed_keywords dEQP test failures
2023-03-17 romanl@google.com Linux skips RegisterContextCompatibilityTests altogether.
2023-03-17 lexa.knyazev@gmail.com Implement EXT_depth_clamp
2023-03-17 i.nazarov@samsung.com Tests: Reduce load of computation heavy tests for Swiftshader.

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,bclayton@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: bclayton@google.com
Change-Id: I4cfe5efa65a5aea49864c90d253a2a59440e9759
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124660
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2023-03-18 03:07:42 +00:00
.vscode .vscode: Simplify build setup task 2023-03-04 00:49:51 +00:00
build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
docs tint: Validate @must_use on functions and builtins 2023-02-22 16:18:22 +00:00
generator Dawn: Break dependency on ANGLE 2023-03-16 14:31:25 +00:00
include Move BindingRemapper and MultiplanarExternalTexture to a backend transform. 2023-03-15 13:41:46 +00:00
infra Kokoro: Fix windows builds 2023-02-05 10:52:57 +00:00
scripts Fix perf_test_runner.py to run with python3 2023-02-08 00:48:37 +00:00
src Vulkan: Disable suballocation for 2D textures in some situation on Intel Mesa 2023-03-18 02:54:58 +00:00
test tint/hlsl: fix frexp always returning positive values for fractional part 2023-03-16 21:31:15 +00:00
third_party Roll third_party/webgpu-cts/ 3030a7bb2..99d11d886 (12 commits) 2023-03-14 22:24:40 +00:00
tools tools/run-cts: Fix code coverage in `--isolate` mode 2023-03-09 23:08:02 +00:00
webgpu-cts CTS expectations: triage the remaining shader execution failures 2023-03-17 22:51:00 +00:00
.clang-format Add InsertBraces: true to .clang-format 2022-05-19 20:08:19 +00:00
.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
.gitattributes Pipeline cache D3D12 backend impl 2022-06-02 15:16:20 +00:00
.gitignore .gitignore: Rm src/dawn/node/tools/bin/ 2023-02-05 11:03:44 +00:00
.gn Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits) 2022-05-25 16:06:54 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt Reland "Add writer to emit the AST." 2023-03-07 18:28:38 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll ANGLE from 97324457476d to 4a77b0f52375 (10 revisions) 2023-03-18 03:07:42 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: add pretty printers for gdb and lldb 2022-10-27 20:17:45 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Set OWNERS to * on .txt files needed for CTS rolls 2023-02-13 10:17:04 +00:00
PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json DawnNative: implement Instance::ProcessEvents 2023-03-14 19:03:10 +00:00
dawn_wire.json Add Buffer.GetMapState() 2022-12-19 19:06:51 +00:00
go.mod tools: Update go.chromium.org/luci dep 2023-03-14 14:42:18 +00:00
go.sum tools: Update go.chromium.org/luci dep 2023-03-14 14:42:18 +00:00
go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni Reland "Add writer to emit the AST." 2023-03-07 18:28:38 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.