Dawn Autoroller 45b06a3944 Roll ANGLE from 97324457476d to 4a77b0f52375 (10 revisions)
9732445747..4a77b0f523

2023-03-18 yuxinhu@google.com Revert "Implement EXT_depth_clamp"
2023-03-17 mark@lunarg.com Tests: Add Rise Of Empires trace
2023-03-17 i.nazarov@samsung.com Vulkan: Fix freeing not completed Secondary Command Buffers.
2023-03-17 i.nazarov@samsung.com Vulkan: Fix freeing Secondary Command Buffers from wrong thread.
2023-03-17 i.nazarov@samsung.com Vulkan: Hot fix crash when using Invalid VkSemaphore Object.
2023-03-17 i.nazarov@samsung.com Prevent bugs in "FastVector" class.
2023-03-17 yuxinhu@google.com Fix allowed_keywords dEQP test failures
2023-03-17 romanl@google.com Linux skips RegisterContextCompatibilityTests altogether.
2023-03-17 lexa.knyazev@gmail.com Implement EXT_depth_clamp
2023-03-17 i.nazarov@samsung.com Tests: Reduce load of computation heavy tests for Swiftshader.

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,bclayton@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: bclayton@google.com
Change-Id: I4cfe5efa65a5aea49864c90d253a2a59440e9759
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124660
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2023-03-18 03:07:42 +00:00
2023-03-16 14:31:25 +00:00
2023-02-05 10:52:57 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-12-19 19:06:51 +00:00
2023-03-14 14:42:18 +00:00
2023-03-14 14:42:18 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%