23 lines
346 B
HLSL
23 lines
346 B
HLSL
struct S {
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float4 a;
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int b;
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};
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RWByteAddressBuffer sb : register(u0, space0);
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S sb_load(uint offset) {
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const S tint_symbol = {asfloat(sb.Load4((offset + 0u))), asint(sb.Load((offset + 16u)))};
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return tint_symbol;
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}
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void main_1() {
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const S x_18 = sb_load(32u);
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return;
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}
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[numthreads(1, 1, 1)]
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void main() {
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main_1();
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return;
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}
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