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BUG=dawn:22 Change-Id: Iff5465ad7a9456f9c6b2ee380af748b3afc129b7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12741 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
118 lines
4.2 KiB
C++
118 lines
4.2 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include "common/Constants.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/WGPUHelpers.h"
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namespace {
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class RenderPassValidationTest : public ValidationTest {};
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// Test that it is invalid to draw in a render pass with missing bind groups
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TEST_F(RenderPassValidationTest, MissingBindGroup) {
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wgpu::ShaderModule vsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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layout (set = 0, binding = 0) uniform vertexUniformBuffer {
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mat2 transform;
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};
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void main() {
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const vec2 pos[3] = vec2[3](vec2(-1.f, -1.f), vec2(1.f, -1.f), vec2(-1.f, 1.f));
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gl_Position = vec4(transform * pos[gl_VertexIndex], 0.f, 1.f);
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})");
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wgpu::ShaderModule fsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout (set = 1, binding = 0) uniform fragmentUniformBuffer {
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vec4 color;
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};
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = color;
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})");
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wgpu::BindGroupLayout bgls[] = {
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utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}),
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utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}})};
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wgpu::PipelineLayoutDescriptor pipelineLayoutDesc;
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pipelineLayoutDesc.bindGroupLayoutCount = 2;
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pipelineLayoutDesc.bindGroupLayouts = bgls;
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wgpu::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&pipelineLayoutDesc);
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.layout = pipelineLayout;
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descriptor.vertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
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float data[4];
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wgpu::Buffer buffer =
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utils::CreateBufferFromData(device, data, 4 * sizeof(float), wgpu::BufferUsage::Uniform);
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wgpu::BindGroup bg1 =
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utils::MakeBindGroup(device, bgls[0], {{0, buffer, 0, 4 * sizeof(float)}});
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wgpu::BindGroup bg2 =
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utils::MakeBindGroup(device, bgls[1], {{0, buffer, 0, 4 * sizeof(float)}});
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DummyRenderPass renderPass(device);
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{
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bg1);
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pass.SetBindGroup(1, bg2);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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commandEncoder.Finish();
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}
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{
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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{
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(1, bg2);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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{
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bg1);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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}
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} // anonymous namespace
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