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This is not 100% correct (the exceptions for mat2 and friends are not implemented yet), but gets more tests passing in Dawn. Bug: tint:1415 Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
28 lines
572 B
GLSL
28 lines
572 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(binding = 0, std430) buffer G_block_1 {
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int inner[];
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} G;
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void tint_symbol() {
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uint tint_symbol_2 = 0u;
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G.inner.GetDimensions(tint_symbol_2);
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uint tint_symbol_3 = (tint_symbol_2 / 4u);
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uint l1 = tint_symbol_3;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:9: '.' : cannot apply to an array: GetDimensions
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ERROR: 0:9: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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