dawn-cmake/test/builtins/arrayLength/via_let_complex_no_struct.wgsl.expected.glsl
Stephen White 46647f1c13 GLSL: put std430 packing on all buffer variables.
This is not 100% correct (the exceptions for mat2 and friends are not
implemented yet), but gets more tests passing in Dawn.

Bug: tint:1415
Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-04 23:09:23 +00:00

28 lines
572 B
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
layout(binding = 0, std430) buffer G_block_1 {
int inner[];
} G;
void tint_symbol() {
uint tint_symbol_2 = 0u;
G.inner.GetDimensions(tint_symbol_2);
uint tint_symbol_3 = (tint_symbol_2 / 4u);
uint l1 = tint_symbol_3;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:9: '.' : cannot apply to an array: GetDimensions
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.