dawn-cmake/test/builtins/gen/arrayLength/cfca0a.wgsl.expected.glsl
Stephen White 46647f1c13 GLSL: put std430 packing on all buffer variables.
This is not 100% correct (the exceptions for mat2 and friends are not
implemented yet), but gets more tests passing in Dawn.

Bug: tint:1415
Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-04 23:09:23 +00:00

92 lines
1.9 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
layout(binding = 1, std430) buffer SB_RO_1 {
uint arg_0[];
} sb_ro;
void arrayLength_cfca0a() {
uint tint_symbol_1 = 0u;
sb_ro.GetDimensions(tint_symbol_1);
uint tint_symbol_2 = ((tint_symbol_1 - 0u) / 4u);
uint res = tint_symbol_2;
}
vec4 vertex_main() {
arrayLength_cfca0a();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:9: 'GetDimensions' : no such field in structure
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(binding = 1, std430) buffer SB_RO_1 {
uint arg_0[];
} sb_ro;
void arrayLength_cfca0a() {
uint tint_symbol_1 = 0u;
sb_ro.GetDimensions(tint_symbol_1);
uint tint_symbol_2 = ((tint_symbol_1 - 0u) / 4u);
uint res = tint_symbol_2;
}
void fragment_main() {
arrayLength_cfca0a();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:9: 'GetDimensions' : no such field in structure
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(binding = 1, std430) buffer SB_RO_1 {
uint arg_0[];
} sb_ro;
void arrayLength_cfca0a() {
uint tint_symbol_1 = 0u;
sb_ro.GetDimensions(tint_symbol_1);
uint tint_symbol_2 = ((tint_symbol_1 - 0u) / 4u);
uint res = tint_symbol_2;
}
void compute_main() {
arrayLength_cfca0a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:9: 'GetDimensions' : no such field in structure
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.