dawn-cmake/test/unittest/reader/spirv/SpvParserMemoryTest_ArrayLength_FromVar.spvasm.expected.glsl
Stephen White 46647f1c13 GLSL: put std430 packing on all buffer variables.
This is not 100% correct (the exceptions for mat2 and friends are not
implemented yet), but gets more tests passing in Dawn.

Bug: tint:1415
Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-04 23:09:23 +00:00

38 lines
592 B
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
struct S {
uint first;
uint rtarr[];
};
layout(binding = 0, std430) buffer S_1 {
uint first;
uint rtarr[];
} myvar;
void main_1() {
uint tint_symbol_2 = 0u;
myvar.GetDimensions(tint_symbol_2);
uint tint_symbol_3 = ((tint_symbol_2 - 4u) / 4u);
uint x_1 = tint_symbol_3;
return;
}
void tint_symbol() {
main_1();
}
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:6: '' : array size required
ERROR: 0:7: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.