dawn-cmake/test/vk-gl-cts/graphicsfuzz/color-write-in-loop
James Price 11c6fcdb51 spirv: Use generic transform to process shader IO
The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-05 17:34:19 +00:00
..
0.spvasm Add tests derived from VK-GL-CTS 2021-07-23 13:10:12 +00:00
0.spvasm.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
0.spvasm.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
0.spvasm.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
0.spvasm.expected.wgsl Add tests derived from VK-GL-CTS 2021-07-23 13:10:12 +00:00
0.wgsl Add tests derived from VK-GL-CTS 2021-07-23 13:10:12 +00:00
0.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
0.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
0.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
0.wgsl.expected.wgsl Add tests derived from VK-GL-CTS 2021-07-23 13:10:12 +00:00