41 lines
1018 B
HLSL
41 lines
1018 B
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float dist1 = 0.0f;
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float dist2 = 0.0f;
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v = float4(1.0f, 2.0f, 3.0f, 4.0f);
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dist1 = distance(tanh(v), (sinh(v) / cosh(v)));
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dist2 = distance(tanh(v), float4(0.761590004f, 0.964030027f, 0.995050013f, 0.999329984f));
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bool tint_tmp = (dist1 < 0.100000001f);
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if (tint_tmp) {
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tint_tmp = (dist2 < 0.100000001f);
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}
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if ((tint_tmp)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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return tint_symbol_1;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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