dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-array-accesses-clamp/0-opt.wgsl.expected.hlsl

74 lines
2.2 KiB
HLSL

cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[3];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_11 : register(b1, space0) {
uint4 x_11[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int arr[3] = (int[3])0;
int a = 0;
int b = 0;
int c = 0;
const int x_40 = asint(x_7[1].x);
const int x_42 = asint(x_7[1].x);
const int x_44 = asint(x_7[1].x);
const int tint_symbol_5[3] = {x_40, x_42, x_44};
arr = tint_symbol_5;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_47 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
const int x_49 = arr[x_47];
a = x_49;
b = (a - 1);
const float x_53 = gl_FragCoord.x;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_55 = asfloat(x_11[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_53 < x_55)) {
b = (b + 1);
}
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_62 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
c = x_62;
const int x_63 = c;
const int x_65 = asint(x_7[1].x);
const int x_67 = asint(x_7[2].x);
arr[clamp(x_63, x_65, x_67)] = b;
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_72 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const int x_74 = arr[x_72];
const int x_77 = asint(x_7[1].x);
const int x_79 = arr[x_77];
const int x_82 = asint(x_7[1].x);
const int x_84 = arr[x_82];
const int x_87 = asint(x_7[2].x);
const int x_89 = arr[x_87];
x_GLF_color = float4(float(x_74), float(x_79), float(x_84), float(x_89));
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_6 = {x_GLF_color};
return tint_symbol_6;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}