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MSL vectors with other widths already match WGSL's rules for alignment and size. Change-Id: I237052372463ea8323eab47c3b4ca90c6d8afcc3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62600 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
42 lines
1.1 KiB
Plaintext
42 lines
1.1 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ float2 one;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
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float2 mixed = 0.0f;
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float2 const x_30 = x_6.one;
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mixed = mix(float2(1.0f, 1.0f), x_30, float2(0.5f, 0.5f));
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float2 const x_33 = mixed;
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if (all((x_33 == float2(1.0f, 1.0f)))) {
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float const x_40 = mixed.x;
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*(tint_symbol_3) = float4(x_40, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
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main_1(x_6, tint_symbol_4);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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