96 lines
2.8 KiB
Plaintext
96 lines
2.8 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct buf0 {
|
|
/* 0x0000 */ float2 injectionSwitch;
|
|
};
|
|
struct tint_array_wrapper {
|
|
float arr[3];
|
|
};
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
void main_1(constant buf0& x_11, thread float4* const tint_symbol_3, thread tint_array_wrapper* const tint_symbol_4, thread tint_array_wrapper* const tint_symbol_5, thread float4* const tint_symbol_6) {
|
|
int q = 0;
|
|
int i = 0;
|
|
int c = 0;
|
|
q = 0;
|
|
float const x_55 = (*(tint_symbol_3)).x;
|
|
i = (int(x_55) % 3);
|
|
c = 0;
|
|
while (true) {
|
|
int const x_14 = c;
|
|
if ((x_14 < 3)) {
|
|
} else {
|
|
break;
|
|
}
|
|
int const x_15 = c;
|
|
(*(tint_symbol_4)).arr[x_15] = 0.0f;
|
|
int const x_16 = c;
|
|
(*(tint_symbol_5)).arr[x_16] = 0.0f;
|
|
float const x_65 = x_11.injectionSwitch.x;
|
|
int const x_18 = q;
|
|
switch(as_type<int>((as_type<uint>(int(x_65)) + as_type<uint>(x_18)))) {
|
|
case 51: {
|
|
while (true) {
|
|
if (true) {
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
int const x_20 = c;
|
|
(*(tint_symbol_4)).arr[x_20] = 1.0f;
|
|
/* fallthrough */
|
|
}
|
|
case 61: {
|
|
(*(tint_symbol_5)).arr[0] = 1.0f;
|
|
int const x_21 = c;
|
|
(*(tint_symbol_5)).arr[x_21] = 1.0f;
|
|
break;
|
|
}
|
|
case 0: {
|
|
q = 61;
|
|
break;
|
|
}
|
|
default: {
|
|
break;
|
|
}
|
|
}
|
|
{
|
|
int const x_22 = c;
|
|
c = as_type<int>((as_type<uint>(x_22) + as_type<uint>(1)));
|
|
}
|
|
}
|
|
int const x_24 = i;
|
|
float const x_79 = (*(tint_symbol_5)).arr[x_24];
|
|
int const x_25 = i;
|
|
float const x_81 = (*(tint_symbol_4)).arr[x_25];
|
|
int const x_26 = i;
|
|
float const x_83 = (*(tint_symbol_4)).arr[x_26];
|
|
*(tint_symbol_6) = float4(x_79, x_81, x_83, 1.0f);
|
|
return;
|
|
}
|
|
|
|
main_out tint_symbol_inner(constant buf0& x_11, float4 gl_FragCoord_param, thread float4* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8, thread tint_array_wrapper* const tint_symbol_9, thread float4* const tint_symbol_10) {
|
|
*(tint_symbol_7) = gl_FragCoord_param;
|
|
main_1(x_11, tint_symbol_7, tint_symbol_8, tint_symbol_9, tint_symbol_10);
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_10)};
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_11 [[buffer(0)]]) {
|
|
thread float4 tint_symbol_11 = 0.0f;
|
|
thread tint_array_wrapper tint_symbol_12 = {};
|
|
thread tint_array_wrapper tint_symbol_13 = {};
|
|
thread float4 tint_symbol_14 = 0.0f;
|
|
main_out const inner_result = tint_symbol_inner(x_11, gl_FragCoord_param, &(tint_symbol_11), &(tint_symbol_12), &(tint_symbol_13), &(tint_symbol_14));
|
|
tint_symbol_1 wrapper_result = {};
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
return wrapper_result;
|
|
}
|
|
|