dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-fold-and-in-for-loop-range/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int one;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
int func_(constant buf0& x_8) {
int ret = 0;
int i = 0;
ret = 0;
i = 3;
while (true) {
int const x_39 = i;
int const x_40 = i;
if ((x_39 > (x_40 & 1))) {
} else {
break;
}
int const x_44 = ret;
ret = as_type<int>((as_type<uint>(x_44) + as_type<uint>(1)));
{
int const x_47 = x_8.one;
int const x_48 = i;
i = as_type<int>((as_type<uint>(x_48) - as_type<uint>(x_47)));
}
}
int const x_50 = ret;
return x_50;
}
void main_1(constant buf0& x_8, thread float4* const tint_symbol_3) {
int const x_29 = func_(x_8);
if ((x_29 == 2)) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_8, thread float4* const tint_symbol_4) {
main_1(x_8, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_8, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}