48 lines
1.1 KiB
Plaintext
48 lines
1.1 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
void main_1(thread float4* const tint_symbol_3) {
|
|
int i = 0;
|
|
i = 5;
|
|
while (true) {
|
|
int const x_5 = i;
|
|
if ((x_5 >= 0)) {
|
|
} else {
|
|
break;
|
|
}
|
|
int const x_6 = i;
|
|
i = as_type<int>((as_type<uint>(x_6) - as_type<uint>(3)));
|
|
int const x_8 = i;
|
|
i = as_type<int>((as_type<uint>(x_8) + as_type<uint>(1)));
|
|
}
|
|
int const x_10 = i;
|
|
if ((x_10 == -1)) {
|
|
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
} else {
|
|
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
|
|
main_1(tint_symbol_4);
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol() {
|
|
thread float4 tint_symbol_5 = 0.0f;
|
|
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
|
|
tint_symbol_1 wrapper_result = {};
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
return wrapper_result;
|
|
}
|
|
|