44 lines
844 B
HLSL
44 lines
844 B
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
bool b = false;
|
|
int i = 0;
|
|
float a = 0.0f;
|
|
b = false;
|
|
i = 1;
|
|
{
|
|
for(; (i > 0); i = (i - 1)) {
|
|
a = (3.0f - float(i));
|
|
if (((2.0f - a) == 0.0f)) {
|
|
b = true;
|
|
}
|
|
}
|
|
}
|
|
if (b) {
|
|
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
} else {
|
|
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
main_out main_inner() {
|
|
main_1();
|
|
const main_out tint_symbol_1 = {x_GLF_color};
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
tint_symbol main() {
|
|
const main_out inner_result = main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
return wrapper_result;
|
|
}
|