dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-folding-rules-vec-mix-u.../0-opt.spvasm.expected.hlsl

41 lines
981 B
HLSL

cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2 v = float2(0.0f, 0.0f);
float d = 0.0f;
const float2 x_37 = asfloat(x_6[0].xy);
v = lerp(float2(2.0f, 3.0f), float2(4.0f, 5.0f), x_37);
d = distance(v, float2(2.0f, 5.0f));
if ((d < 0.100000001f)) {
const float x_47 = v.x;
const float x_50 = v.y;
x_GLF_color = float4((x_47 - 1.0f), (x_50 - 5.0f), 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}