dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-global-loop-counter-mul.../0.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_3) {
int x_23 = 0;
int x_27 = 0;
int x_37 = 0;
int x_23_phi = 0;
int x_45_phi = 0;
x_23_phi = 0;
while (true) {
int x_24 = 0;
x_23 = x_23_phi;
x_27 = x_5.x_GLF_uniform_int_values.arr[1].el;
if ((x_23 < as_type<int>((as_type<uint>(100) - as_type<uint>(as_type<int>(x_27)))))) {
} else {
break;
}
{
x_24 = as_type<int>(as_type<int>((as_type<uint>(x_23) + as_type<uint>(as_type<int>(1)))));
x_23_phi = x_24;
}
}
int x_37_phi = 0;
int x_40_phi = 0;
int const x_32 = x_5.x_GLF_uniform_int_values.arr[0].el;
x_45_phi = 1;
if ((x_32 == 0)) {
x_37_phi = 1;
x_40_phi = x_23;
while (true) {
int x_41 = 0;
int x_38 = 0;
x_37 = x_37_phi;
int const x_40 = x_40_phi;
if ((x_40 < 100)) {
} else {
break;
}
{
x_41 = as_type<int>((as_type<uint>(x_40) + as_type<uint>(1)));
x_38 = as_type<int>(as_type<int>((as_type<uint>(x_37) * as_type<uint>(as_type<int>(as_type<int>((as_type<uint>(1) - as_type<uint>(as_type<int>(x_37)))))))));
x_37_phi = x_38;
x_40_phi = x_41;
}
}
x_45_phi = x_37;
}
int const x_45 = x_45_phi;
if ((x_45 == x_32)) {
float const x_50 = float(x_27);
float const x_51 = float(x_32);
*(tint_symbol_3) = float4(x_50, x_51, x_51, x_50);
} else {
float const x_53 = float(x_32);
*(tint_symbol_3) = float4(x_53, x_53, x_53, x_53);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_4) {
main_1(x_5, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}