92 lines
2.4 KiB
Plaintext
92 lines
2.4 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[2];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_5, thread float4* const tint_symbol_3) {
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int x_23 = 0;
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int x_27 = 0;
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int x_37 = 0;
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int x_23_phi = 0;
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int x_45_phi = 0;
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x_23_phi = 0;
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while (true) {
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int x_24 = 0;
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x_23 = x_23_phi;
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x_27 = x_5.x_GLF_uniform_int_values.arr[1].el;
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if ((x_23 < as_type<int>((as_type<uint>(100) - as_type<uint>(as_type<int>(x_27)))))) {
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} else {
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break;
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}
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{
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x_24 = as_type<int>(as_type<int>((as_type<uint>(x_23) + as_type<uint>(as_type<int>(1)))));
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x_23_phi = x_24;
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}
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}
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int x_37_phi = 0;
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int x_40_phi = 0;
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int const x_32 = x_5.x_GLF_uniform_int_values.arr[0].el;
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x_45_phi = 1;
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if ((x_32 == 0)) {
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x_37_phi = 1;
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x_40_phi = x_23;
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while (true) {
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int x_41 = 0;
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int x_38 = 0;
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x_37 = x_37_phi;
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int const x_40 = x_40_phi;
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if ((x_40 < 100)) {
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} else {
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break;
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}
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{
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x_41 = as_type<int>((as_type<uint>(x_40) + as_type<uint>(1)));
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x_38 = as_type<int>(as_type<int>((as_type<uint>(x_37) * as_type<uint>(as_type<int>(as_type<int>((as_type<uint>(1) - as_type<uint>(as_type<int>(x_37)))))))));
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x_37_phi = x_38;
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x_40_phi = x_41;
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}
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}
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x_45_phi = x_37;
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}
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int const x_45 = x_45_phi;
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if ((x_45 == x_32)) {
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float const x_50 = float(x_27);
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float const x_51 = float(x_32);
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*(tint_symbol_3) = float4(x_50, x_51, x_51, x_50);
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} else {
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float const x_53 = float(x_32);
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*(tint_symbol_3) = float4(x_53, x_53, x_53, x_53);
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}
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return;
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}
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main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_4) {
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main_1(x_5, tint_symbol_4);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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